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New Map: Vertigo
Posted: Thu Aug 19, 2004 4:02 am
by JC
Just like all the others, patch over BG, this is a large map with two bases at the ends of the map, the thing that sets this map apart is the way that it is designed, it was created with 3D combat in mind, witch is evident by the rounded corners and edges, the walk on walls is on so you have much more area to fight in, enjoy.I've also added baricades sice I took the picture.
Posted: Thu Aug 19, 2004 5:11 am
by jeffthejoo
an intresting level, but you should take falling damage off since getting the blue flag can be a little hard because the spiderman conrols can be a little odd when on walls which can result in falling off a wall and dieing
Posted: Thu Aug 19, 2004 5:13 am
by JC
I'll do that, It should be up now.
Posted: Thu Aug 19, 2004 5:35 am
by fezzman
Very interesting idea. You get the creativity donut of the day. (o)
Too bad weapons can't be made sticky. You could have the weaps/p-ups all around in the tube.

Posted: Thu Aug 19, 2004 5:50 am
by JC
I wish I could do that, but I don't have the knowlege to do something like that.
Posted: Thu Aug 19, 2004 6:33 am
by Mest
JC = pure map making pwnage
Posted: Fri Aug 20, 2004 9:04 pm
by spesalfred
you cant make weapons sticky, but u can suspend them in mid air with sparkedit
Posted: Tue Sep 07, 2004 6:57 am
by jkjk
It's been like a week JC. Where's the next 7 maps? j/k. GJ with this one. Novel idea.
Posted: Thu Sep 09, 2004 1:39 pm
by tomithy
spesalfred wrote:you cant make weapons sticky, but u can suspend them in mid air with sparkedit
how?
LOVE! the map by the way
Posted: Thu Sep 09, 2004 7:53 pm
by JC
spesalfred wrote:you cant make weapons sticky, but u can suspend them in mid air with sparkedit
The weapons will just fall if I suspemd them in the air, I might release a V2 in a few days with a few modifications to the way it's built.