-=Updated - **VERSION 4**GT Damnation UnLEaSheD - CXE=-
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
-=Updated - **VERSION 4**GT Damnation UnLEaSheD - CXE=-
I always liked the idea of the original dammy mod but it wasnt executed very well, as it was my first halo mod ever and I didnt know much about modding at the time.
This time I got it right.
-Completely re-done from scratch
-Ultrablock, Ultraramp, and Panel injection
-New sky + lightmap (Gotta thank Pokecancer for that one! )
-POA mini shield injected
-Moved spawns, weapons, flags
-New armory
NEW VERSION 3 CHANGES
-Added 2 new shields
-Injected gun racks for the armory and rest of the level
-New weapons sounds and other changes to weapons
-Moved spawns around
-Less lag
VERSION 4
-One spawn fixed.
Please tell me what you think. Feedback is always appreciated. Dont do koth yet. I think one of the circles is in a place you cant get.
And to continue with the tradition, heres 3 hi-res pics of the level.
SYSTEM LINKS AND COMPRESSES!!! lol, wait this isnt a SP->MP. . .
Heres the DL
http://www.halogt.com/othershit/damnati ... hed_v4.rar
This time I got it right.
-Completely re-done from scratch
-Ultrablock, Ultraramp, and Panel injection
-New sky + lightmap (Gotta thank Pokecancer for that one! )
-POA mini shield injected
-Moved spawns, weapons, flags
-New armory
NEW VERSION 3 CHANGES
-Added 2 new shields
-Injected gun racks for the armory and rest of the level
-New weapons sounds and other changes to weapons
-Moved spawns around
-Less lag
VERSION 4
-One spawn fixed.
Please tell me what you think. Feedback is always appreciated. Dont do koth yet. I think one of the circles is in a place you cant get.
And to continue with the tradition, heres 3 hi-res pics of the level.
SYSTEM LINKS AND COMPRESSES!!! lol, wait this isnt a SP->MP. . .
Heres the DL
http://www.halogt.com/othershit/damnati ... hed_v4.rar
Last edited by (GT)Juggler on Mon Sep 06, 2004 8:38 am, edited 5 times in total.
-
- Posts: 129
- Joined: Mon Jul 26, 2004 1:58 pm
Feedback about GT_Damnation_unleashed
Hi,
I've played your map and I must say you've done a great job.
Seeing this one and the nightwinder CXE of MrMurder I can only say that Halo CXE is coming along
Just some feedback about your map:
I've played your map and I must say you've done a great job.
Seeing this one and the nightwinder CXE of MrMurder I can only say that Halo CXE is coming along
Just some feedback about your map:
- Attachments
-
- Upper screen room where u spwan in and dont get out. Lower screen other side of the room
- bad spawn.jpg (28.89 KiB) Viewed 6332 times
-
- Posts: 32
- Joined: Sat Jul 24, 2004 3:54 pm
- Contact:
Yes.
He is an elite mod.
He has a very popular, well-known website of his own.
He has done some of the finest Mods I have ever played and seen. I download all of his mods and look at pics of the level. They are very well done and professionally done.
If he entered the modding contest, I am sure he would win. I vote for you, Juggler! Another great map!
He is an elite mod.
He has a very popular, well-known website of his own.
He has done some of the finest Mods I have ever played and seen. I download all of his mods and look at pics of the level. They are very well done and professionally done.
If he entered the modding contest, I am sure he would win. I vote for you, Juggler! Another great map!
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
cough.Jubb wrote:OMG I think I splooged myself before I even clicked on the topic name.... This mod is my true soulmate and I will love and cherish it forever!!! THANK YOU GT JUGGLER, I WISH I KNEW WHERE YOU LIVED SO I COULD COME THANK YOU ON FULFILLING MY LIFE.
I'm scared.
halogt.com
wpimap.com
justfuckinggoogleit.com
wpimap.com
justfuckinggoogleit.com
-
- Posts: 21
- Joined: Thu Feb 12, 2004 3:46 pm
nice mod, it looks better than the original. hahaha
I just have one question, what do u use to take those screenshots, i try using my digital camera, and the picture quality sucks... is there like another way i could take screen shots, thx...
I just have one question, what do u use to take those screenshots, i try using my digital camera, and the picture quality sucks... is there like another way i could take screen shots, thx...
Image size too large, 50KB limit.
XBL:
Un533n Sn1p3r ... come get owned sometime
XBL:
Un533n Sn1p3r ... come get owned sometime
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
-
- Posts: 32
- Joined: Sat Jul 24, 2004 3:54 pm
- Contact:
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
I am currently on vacation and will be back on Thursday. Heres what I have planned for version 2
-Adding 2 new weapons to the level (mr murder )
-Move the f'ed up spawn
-Add more scenery (the only thing i have left to overwrite is the teleporter shield. . . would you miss it?? Please tell me whether i should import something cool over that or leave it.
-Move the mp flags around to make koth playable and attempt to spawn near your flag
-Test out the "one flag on top one on the bottom of the level" idea and see if it works. If you were on top then u could just jump down from platform to platform and cap in about 10 seconds. I think ctf is more than playable even tho the flags are so close, you have to go all the way around to capture.
Opinions??
-Adding 2 new weapons to the level (mr murder )
-Move the f'ed up spawn
-Add more scenery (the only thing i have left to overwrite is the teleporter shield. . . would you miss it?? Please tell me whether i should import something cool over that or leave it.
-Move the mp flags around to make koth playable and attempt to spawn near your flag
-Test out the "one flag on top one on the bottom of the level" idea and see if it works. If you were on top then u could just jump down from platform to platform and cap in about 10 seconds. I think ctf is more than playable even tho the flags are so close, you have to go all the way around to capture.
Opinions??
halogt.com
wpimap.com
justfuckinggoogleit.com
wpimap.com
justfuckinggoogleit.com
Looks really cool, can't wait for the updates
I'm not really sure if I would miss the teleporter shield, it doesn't seem very important. Those ctf changes sound pretty retarted and would definitely give more advantages to one team over the other. That spawn point definitely needs changing but other than that great mod Juggler. Hope you can keep em comin.
I'm not really sure if I would miss the teleporter shield, it doesn't seem very important. Those ctf changes sound pretty retarted and would definitely give more advantages to one team over the other. That spawn point definitely needs changing but other than that great mod Juggler. Hope you can keep em comin.
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact: