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Best AI on xbox! Hang em High
Posted: Sun Aug 01, 2004 2:47 am
by Gabs
Code: Select all
Hang em High: Golden spot for good AI
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Installation: Patch a hang em high cache file, and tr
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After looking at alot of halo ce maps with AI in it, i tried alot of them and found the
best ones. They are from Beach_Assault (credit goes to the maker). I injected them in and
they were actually good! They ran, snuck around, have a very good throw and can easily pwn
you if don't know where they are.
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The AI spawn in invisible warthogs that you cannot get in, but after a while it starts to
lag because of the large ammount of warthogs :( There are 2 two types of bots.
- Blue Bots - Pistol - Plasma Grenades
- Red Bots - Shotgun - Frag Grenades
(It is advised that you play with normal weapons. Or play thins with a rocket gametype;) )
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If people like this mod, i will make it for other levels :)
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I would like to thank everyone in the halo modding community because they have extended
the value of this great game with mad mods..
Cheers, Gabs.
Posted: Sun Aug 01, 2004 3:37 am
by mr_abc
oo snazy

good job
Posted: Sun Aug 01, 2004 3:42 am
by Gabs
I hope to put these AI in most of the small levels, and maybe in BG. But i don't have any other NTSC compressed maps

But it is legal if someone sends them to me because i legally own halo PAL.

Posted: Sun Aug 01, 2004 3:49 am
by mr_abc
i hear you buddy go on msn and add me
stfu@hotmail.com i'l send um to ya

Posted: Sun Aug 01, 2004 3:57 am
by Gabs
Cheers mate. I'll add you tomorow cause i g2g to bed now, i got school tomorow
P.S Hows the AI?
Posted: Sun Aug 01, 2004 6:24 am
by UCC
this is so gay it has INTENSE lag with just two people and there to many AI
Posted: Sun Aug 01, 2004 8:59 am
by mrhyperpenguin
well now you can customize the ai
just have gurella and the delimiter tag's
edit them in gurella and convert them with hxe 3.0 gurella tag converter
and inject away
what i really want to see is human turret's with ai in them
and
bot's on the same team, which i think is possible
just have multiple bipd's and make them on the same team (covenant)
and
it would be awsome if you made a covasion with actually grunts jackal's and elite's models and bipd's all on the same team
Posted: Sun Aug 01, 2004 1:32 pm
by UCC
I am not wasting my time to fix this guys mod
Posted: Sun Aug 01, 2004 4:15 pm
by KWJK
Don't hate UCC... I do agree with you though, there is large amounts of lag thanks to the "invisible warthogs". If someone fixes this it would be a lot better.
Thanks anyway
Posted: Sun Aug 01, 2004 5:57 pm
by UCC
yea whats up with invis warthogs anyway
Posted: Sun Aug 01, 2004 6:27 pm
by (GT)Juggler
ai only spawns in vehicles
Posted: Sun Aug 01, 2004 9:14 pm
by Gabs
Yea sorry bout the lag, if i could find a way around them only spawning in vehicles, i would use it. But its the only way at the moment

Posted: Mon Aug 02, 2004 3:07 pm
by UCC
can't you only spawn so many and then when they die spawn more? or say delete warthog once they die?
Posted: Mon Aug 02, 2004 10:13 pm
by ebsswf not at home
Everyone................
When you are workin on a map using AI...
#1 you most likely will not want everyone of them to spawn in vehicles
#2 you will most likely not want people to *SEE* the spawn points
(because then it will seem not very realistic and it would just be flat out dumb)
true the warthogs bieng *invisible* does slow down the game A LOT
but its better than bieng a whole bunch of warthogs layin around like say you wanted a bot inside of a small building but it would seem REALLY dumb if there was a warthog in a small ass building wouldnt it now?
but damn u guys it doesnt matter if this mod is slow as fuck but this dude who made this mod has kinda had a little breakthrough in xbox modding so give him some slack.....
and im gonna make a mod with these kick ass bots and i will make ***Truely Perfect*** ai spawns... so just look forward to my mod and well thanks Gabs for trying something really bad ass...
Posted: Tue Aug 03, 2004 1:09 am
by UCC
you know people are not going to download it if it has intense lag thats why you should only spawn so many but then once you kill them there dead

Posted: Tue Aug 03, 2004 4:17 am
by stocki21
holy shit this mod suks
Posted: Tue Aug 03, 2004 8:47 am
by mr_abc
stocki21 wrote:holy shit this mod suks
wtf shut up noob
whoa
Posted: Tue Aug 03, 2004 2:04 pm
by spar117
whoa man i tried this out and my bots just kind of lfoat in their vehicles=( did i do something wrong?
Posted: Tue Aug 03, 2004 3:35 pm
by Ryu
I love the bots...they are the first to chase me down...and throw nades...but the lag is realy harsh after a 30mins of play....And spar117 if you have the magnetism cheat on then the wont fall out of the worthog...so you have to turn it on(off is on and on is off)
Posted: Tue Aug 03, 2004 5:32 pm
by spar117
ahh ok i thought bout this earlier thank you