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new mod needs testers
Posted: Wed Jul 28, 2004 7:35 am
by tanner
ok it my first mod ever and its not quite done but i need some testers to give me some ideas on how to make it better so please post ne feedback on it but go easy on me no flaming lol but ne ways i hope you like it and feed back plz.this is just the beta.
special thx to SlayerOfGrunts for the original icegultch and to allister (i think) for the pelican.
UPDATE: new i have released the remake of my original so here it is
changes: fewer weapons on blue base, 8 ghosts in stead of 12, telles on rede base are no longer blocked by the pelicans,and a few other touches not worth mentioning.
Posted: Wed Jul 28, 2004 10:42 am
by tanner
ok got some pics
red base
blue base
flying ghost hanger. enjoy and give feed back
Posted: Wed Jul 28, 2004 11:05 am
by tanner
desprite need of feed back ne one who downloads its plz give feed back
Posted: Thu Jul 29, 2004 7:37 am
by Beast96
how do u get up there??
Posted: Thu Jul 29, 2004 7:46 am
by BigSnaggle
dont all those ghosts slow down the game?
Posted: Thu Jul 29, 2004 7:57 am
by tanner
hoew do you get up where?
and a bout the ghosts i dont know how laggy it gets ill check
Posted: Thu Jul 29, 2004 8:22 am
by Beast96
up by the ghosts and the pelican
Posted: Thu Jul 29, 2004 8:57 am
by tanner
where the flags use to be is a telle porter (the arows point the way)
Posted: Thu Jul 29, 2004 9:02 am
by tanner
if ne one wants to play me on xbc pm me or just say here
Posted: Thu Jul 29, 2004 9:08 am
by BloodRedd
ill play you on xbc
Posted: Thu Jul 29, 2004 9:11 am
by tanner
ok ill play you my name is tanner 99001
Posted: Thu Jul 29, 2004 12:21 pm
by Beast96
hey tanner at the red base the warp where the flag usually is is blocked in the beginning
Posted: Thu Jul 29, 2004 1:18 pm
by tanner
im working on that as we speak the teles are blocked buy t he pellicans
Posted: Thu Jul 29, 2004 10:55 pm
by lildemonpunk131
The placement of the hospital and vehicles could bring up some balance issues for ctf. You should Put the hospital in the middle of the map and give each base the same vehicles.
Posted: Fri Jul 30, 2004 5:37 am
by tanner
the blue base is more of a covie base and the red one is human so the humans get no ghosts but get a hospital and the covies also get a small weapons bunker (med packs snipers rockets in it)
Posted: Sat Jul 31, 2004 7:17 am
by adam07
This mod actually sounds pretty cool. But I don't know how often ppl play 16 player so maybe less ghosts?
Posted: Sat Jul 31, 2004 7:53 am
by tanner
i am going to release a new ver sion with the teles un blocked and with 8 ghost in stead of 12 puls some other tweaks i might make.