MilitarGulch

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files

Do you like?

Yes
5
45%
No
6
55%
 
Total votes: 11

afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

MilitarGulch

Post by afterburn »

This is my first mod so be easy on me please, lol. i would like to give special thanks to the redvblue mod for letting me use the building material so to speak, and also the battle rifle mod, i came up with the idea for this mod after visiting our local air force base, if you would like to make changes to this to make it even better please feel free to do so, This mod is to patched to blood gulch if you dont already know.
Attachments
This is the red Base
This is the red Base
MilitarGulch1redbase.jpg (81.39 KiB) Viewed 5230 times
This is the blue base
This is the blue base
MilitarGulch1bluebase.jpg (80.75 KiB) Viewed 5230 times
militargulch.rar
This is the actual ppf
(2.54 MiB) Downloaded 271 times
Last edited by afterburn on Mon Jul 19, 2004 6:27 am, edited 2 times in total.
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

i played and its not bad

dont host your mod on files.halomods.com
they are really pressed on space

and post some screenshots (not on files.halomods.com space)
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

it's ok to host here. just not when there's no room left.
xsnowmanx





Posts: 35
Joined: Tue Jun 08, 2004 12:25 pm

new map?

Post by xsnowmanx »

Is this really a new map, or is it just a modified bloodgulch?
afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

Post by afterburn »

ok i lied lol its a modded bg
Dolfhin





Posts: 4
Joined: Tue Jun 29, 2004 7:41 am

Post by Dolfhin »

It's pretty good but i have a few suggestions :

1) Try using more ''scenery'' if you can't find any import it from Single Player

2) What about making one base ''Human'' and the other ''Covenant captured by human? The human base could get human only weapons and human only vehicles while the other base would get covenant stuff (ghost and stuff like that) and some human stuff (a few pistol and such).
I know it's really hard to balance it but i'm sure you will succeed with a lot of test play!

3)what about an armory for the vehicles and weapons that easy to defend? That way you'll have to focus your defense in CTF and the enemy won't get weapons from the other side (if you use my second suggestions).

4) less vehicles, 4 tanks is way to many and their should never be more than 8 vehicles in a map imho. Their more vehicles than people on this map now and that sure is a bad thing.

5) Some good indoor stuff, try using ultra blocks from the Halo NMP team to create bigger base for both camps and maybe a few small building that would make awesome fire fights!

Be sure to use only the suggestion you like btw it's your map and it should be time I start creating my own map :D

PS :
Be sure to host the files somewhere else next time, Spymac.com offers 100 MB of storage you could use that.
afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

Post by afterburn »

I Plan on making changes to it, this is kinda like the beta version of it right now lol, but i do like the idea about the covenant and the human base idea also the reason for so many vehicles is because i wanted to give it a feel of an actual military base, but i think that i can make most of those inoperable.
afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

Post by afterburn »

origonally this map was supposed to be a city kinda like Wichita, KS where i am from or someplace like nyc but when i played it, it was real jumpy and laggy even on one box by itself, god i would hate to think what it would do on the net. :shock:
Bassist-X





Posts: 135
Joined: Tue Apr 27, 2004 8:30 pm

Post by Bassist-X »

afterburn wrote:the reason for so many vehicles is because i wanted to give it a feel of an actual military base, but i think that i can make most of those inoperable.
Yes you can have them be blown up when they spawn like in RoboCTF but I dunno if you can only do it to somewarthogs, it's prolly something you'd have to do to every one :?
|T|u|r|b|o| It's my anti-drug.
fezzman




Wordewatician 100

Posts: 189
Joined: Thu Dec 11, 2003 9:58 am

Post by fezzman »

Bassist-X wrote:
afterburn wrote:the reason for so many vehicles is because i wanted to give it a feel of an actual military base, but i think that i can make most of those inoperable.
Yes you can have them be blown up when they spawn like in RoboCTF but I dunno if you can only do it to somewarthogs, it's prolly something you'd have to do to every one :?
Would it be possible to inject the model of the vehicles over unused scenery? That way you could have working vehicles and scenery vehicles. Maybe reskin the scenery vehicles to appear damaged so you can easily tell them apart.
Dolfhin





Posts: 4
Joined: Tue Jun 29, 2004 7:41 am

Post by Dolfhin »

afterburn wrote:originally this map was supposed to be a city kinda like Wichita, KS where i am from or someplace like nyc but when i played it, it was real jumpy and laggy even on one box by itself, god i would hate to think what it would do on the net. :shock:
It looks like you are using the old blocks. Recently Team NMP released some new blocks (called Ultra Blocks) that can be scaled and have less lag. Most new levels use them at the moment and the results are less lag.

Maybe you can have a look into them I'm not sure if a city is possible but one big hangar in the midle should be possible and could make some intresting fire fights!

Certainley not bad for a beta.
bluewoodz





Posts: 7
Joined: Mon Aug 02, 2004 7:57 am

Post by bluewoodz »

Aye i liked this... i made an expanded version of this with like 50 vehicles and those barriers in the ground ten times as many of them! I also built a big bridge from sniper ridge to sniper ridge to sniper ridge... it makes it very urban.. would u mind if i post it...
afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

Post by afterburn »

No man i do not mind at all if you post it, thats why i made it a beta so that way other could make it better, currently i am working on finishing it up but with a bigger tower on the base but please feel free to post it, just dont host it on halomods.com or files.halomods.com because i kinda got griped out for that one.
Stealthy





Posts: 157
Joined: Thu Aug 26, 2004 7:09 pm

Post by Stealthy »

awww man, I wanna play this one badly!! but the darn thing wont work :(

The last 5 ones Ive replaced worked fine, I dont know what I am doing wrong for this one. I mean I take the most recent cache... edit it, and plug it back in... WHY?! :shock:
xboxhaxorz





Posts: 24
Joined: Thu Jun 10, 2004 8:51 pm
Contact:

Post by xboxhaxorz »

wuts the point of the big tower, can anybody get on to it? if not make it have a ladder or teleporter to get to the top.

too many vehicles. the automatic pistol sounds kind of crappy. and i prefer the smg and auto pistol rather than using the pistol and then auto pistol too.

in the base with the window, have a ladder on the side for a turret too.
but have no blockings so he will be an easy target to get killed.

bridge in the middle??? with a ladder to get on top it. so only a single team can control the bridge.
afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

Post by afterburn »

As i said this is a BETA, Please do not repeat posts, i am currently working on making it better, if you wish to help mod it, mod it and then send me a copy and i will let you know what i think, my email is bluehrnt2@hotmail.com
xboxhaxorz





Posts: 24
Joined: Thu Jun 10, 2004 8:51 pm
Contact:

Post by xboxhaxorz »

im just giving suggestions. right now i have no idea how to mod, but i will start to learn. so until then i give the suggestions. since well *we are all the beta testers
afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

Post by afterburn »

sorry if it sounded like i was griping at you, at the time i had a huge headache, lol i know in the origional version there was way to many vehicles, that is now changed, there are only 3 at each base, one tank , one warthog, and one of the other thing i forget what it it caleed, but who cares lol, i will probably put some pics up soon on what i am working on, i know it will probably be a flop like this one but i really dont give a fuck, lol. but i am going to bed now i have to be at work at 7 in the morning.
Stealthy





Posts: 157
Joined: Thu Aug 26, 2004 7:09 pm

Post by Stealthy »

I finally got it to work! for some reason, the cache file wouldnt work, but when I loaded a compressed version instead, it was fine. I absolutely love this map. I really hope you dont drop this mod, it has so much potential!!!! Only thing I noticed was that in the two tall towers, the teleporters are invisible, hence one of the previous posters wondering how to get to the top of those towers. Only thing I can think that I would replace would be makin the teleporter visible!
afterburn





Posts: 12
Joined: Mon Jul 12, 2004 7:10 pm

Post by afterburn »

I Have dicided to keep this mod like it is, but i am making a diff version of it called militargulch V2.0 it should be coming out soon. also when halo 2 comes out i am going to try to mod some of those maps if i can.
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