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*Updated--==SP-MP "Heat v2" (CXE)==--Updated*

Posted: Sat Jul 17, 2004 6:06 pm
by (GT)Juggler
This is a single player to multiplayer conversion of AOTCR's indoor room B40B4. Ive added a few things to make it more fun and think its great for ctf and slayer.


This mod features a bunch of stuff, most of which is self explanitory.

The mod compresses!

UPDATED features:
used the scenario by xboxsysmods
added rippa disks and rippa rifle by mr murder
added power axe by mr murder
fixed the floating light problem and injected the original lights
fixed the glass by injecting the original glass
injected all the correct shaders and bitmaps for the level
**STILL PLAYS SYSTEM LINK, STILL COMPRESSES, STILL OPENS IN SE**


I made a ppf to UPDATE heat v1 to v2. There are 2 patches , one for the cache file with xboxsysmod's scenario already in, hosted by him, and one for the original file hosted by me

DOWNLOAD THE CACHE HERE!
http://www.halogt.com/othershit/b40b4.zip

PATCH TO MAKE IT VERSION 2
http://www.halogt.com/othershit/heat%20 ... ersion.ZIP

Posted: Sat Jul 17, 2004 6:09 pm
by mrhyperpenguin
looks kick ass and it compress!

just a question, what prog did you use
xinject or hht v3?

Posted: Sat Jul 17, 2004 6:13 pm
by (GT)Juggler
yes sir, it compresses.

strange that it compresses yet a ppf of it is 60mb! :/

Posted: Sat Jul 17, 2004 6:24 pm
by d3m0nm00n
looks fucking awesome, i love how the flag doesnt blow since theres no wind in space :twisted:

Posted: Sat Jul 17, 2004 6:54 pm
by (GT)Juggler
mrhyperpenguin wrote:just a question, what prog did you use
xinject or hht v3?
Xinject- and that reminds me, i have to thank a few people!

#1- Pokecancer for answering my questions and helping me with the technical stuff
#2- Bassist-X for figuring out (kind of) why ctf wasnt working! THANKS!
#3- (GT)Xear for thinking of cool ideas
#4- CLuis and others who made programs that were essential to the making of this mod
#5- MR MURDER for his help!
#6- Anyone else i forgot? :P

Posted: Sat Jul 17, 2004 6:59 pm
by jkjk
awesome job. don't like the hidden teles or that trap. keep them coming. it's sticky worthy but I'll save your bandwidth.

Posted: Sat Jul 17, 2004 7:00 pm
by (GT)Juggler
wait wait hidden tele's? trap?

maybe i made a mistake somewhere. . . theres no trap.

You can stickify it, i have a backup - ill post the dl link tomorrow.

Posted: Sat Jul 17, 2004 7:12 pm
by jkjk
there's a tele by one of the MC statues in the tunnel leading you to a dead end confined room with the RL (unless I didn't find the way out). There's also a hidden tele on top of the middle ramp base. you have to jump to get in. also the RL & sniper probably shouldn't be in the same hallway.

Posted: Sat Jul 17, 2004 7:15 pm
by Pseudo2399
Amazing job, thank you.

A few things I wanted to point out that you may not be aware of:

In the blue base, there is a random warp when you jump around in it...
it warps you outside of the base.....is this intentional? I found it to be
kinda random as opposed to the very tactical placing of everything else.

Both hidden rocket launchers in each base are nothing short of pure
genius, however, in the red base warp, could you possibly reposition
the point at which it warps you to? I find that if I don't hit it just right,
I fall out of the air to my death.

This is NMP or some permanent map compilation material...very
professional. Keep it up!

Posted: Sat Jul 17, 2004 7:23 pm
by Pseudo2399
OK my bad about the part over the red base. I shot out the glass and then forgot about it. However, I would still prefer if it warped you over the rocket launcher platform, so that you don't fall to your death if the glass get broken.

Posted: Sat Jul 17, 2004 8:08 pm
by blink182house
I can help host for a day or two, that's about it. Hit me up on email, PM, or AIM.

Posted: Sat Jul 17, 2004 10:59 pm
by SEHF
Awesome! I just wish you could get the original bitmps. Can't wait to try it.

Posted: Sat Jul 17, 2004 11:57 pm
by jimothy_xbe
1 Word
Sick Wicked

Posted: Sun Jul 18, 2004 12:28 am
by swese44
SEHF wrote:Awesome! I just wish you could get the original bitmps. Can't wait to try it.
Actually it looks more like the shaders are missing. When I get some time I'll look into it, unless someone else beats me to it and saves me some time. :D

Posted: Sun Jul 18, 2004 12:35 am
by [files]Spartan III
I wouldn't mind seeing a PAL port of this, i think it was xbox war3z that ported the library just by changing the build no (i think), i wonder if that'd work for this?

Posted: Sun Jul 18, 2004 3:44 am
by (GT)Juggler
Spartan III wrote:I wouldn't mind seeing a PAL port of this, i think it was xbox war3z that ported the library just by changing the build no (i think), i wonder if that'd work for this?
yea it was XBOX War3z. It would be great to see anyone make a pal port of it, be my guest!
jkjk wrote:there's a tele by one of the MC statues in the tunnel leading you to a dead end confined room with the RL (unless I didn't find the way out).
oops, I definitely put a teleporter back down, maybe its too low to the ground for it to register - ill have to move it around
jkjk wrote:There's also a hidden tele on top of the middle ramp base. you have to jump to get in.
When i copied all the MP Flags from bg, i copied the teleporter along with em, so i knew there was some hidden teleporter somewhere in each of the rooms but i had no idea where and i didnt feel like jumping around every square inch of every room to find it , so yea ill delete that too
Pseudo2399 wrote:Both hidden rocket launchers in each base are nothing short of pure genius, however, in the red base warp, could you possibly reposition the point at which it warps you to? I find that if I don't hit it just right, I fall out of the air to my death.
yea the one at the red base, theres one going up to the glass. . . untill u break the glass, then that one's useless. Heres a tip, theres another tele! do a running crouch jump onto the tombstone that has a scenery cheif on it and ulll teleport to the rckt up there. ;)
jimothy_xbe wrote: 1 Word
Sick Wicked
Hey! Thats 2. . . ;)

Posted: Sun Jul 18, 2004 5:38 am
by timme67
OMG that is awsome now we need an out side one w\ bases that would be awsome (i didnt want to double post)

Posted: Sun Jul 18, 2004 6:45 am
by Echelon
Holy Shit this is amazing. You never fail to astound all of us. Thank you very much. Keep pumping out the great levels! :)

Posted: Sun Jul 18, 2004 6:53 am
by Echelon
how do we install this into halo. What level does it replace?

Posted: Sun Jul 18, 2004 7:55 am
by (GT)Juggler
TheMadModder wrote:how do we install this into halo. What level does it replace?
I just zipped the cache003 file. Transfer it to ur x y or z and PLAY BLOOD GULCH