*Updated--==SP-MP "Heat v2" (CXE)==--Updated*
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
*Updated--==SP-MP "Heat v2" (CXE)==--Updated*
This is a single player to multiplayer conversion of AOTCR's indoor room B40B4. Ive added a few things to make it more fun and think its great for ctf and slayer.
This mod features a bunch of stuff, most of which is self explanitory.
The mod compresses!
UPDATED features:
used the scenario by xboxsysmods
added rippa disks and rippa rifle by mr murder
added power axe by mr murder
fixed the floating light problem and injected the original lights
fixed the glass by injecting the original glass
injected all the correct shaders and bitmaps for the level
**STILL PLAYS SYSTEM LINK, STILL COMPRESSES, STILL OPENS IN SE**
I made a ppf to UPDATE heat v1 to v2. There are 2 patches , one for the cache file with xboxsysmod's scenario already in, hosted by him, and one for the original file hosted by me
DOWNLOAD THE CACHE HERE!
http://www.halogt.com/othershit/b40b4.zip
PATCH TO MAKE IT VERSION 2
http://www.halogt.com/othershit/heat%20 ... ersion.ZIP
This mod features a bunch of stuff, most of which is self explanitory.
The mod compresses!
UPDATED features:
used the scenario by xboxsysmods
added rippa disks and rippa rifle by mr murder
added power axe by mr murder
fixed the floating light problem and injected the original lights
fixed the glass by injecting the original glass
injected all the correct shaders and bitmaps for the level
**STILL PLAYS SYSTEM LINK, STILL COMPRESSES, STILL OPENS IN SE**
I made a ppf to UPDATE heat v1 to v2. There are 2 patches , one for the cache file with xboxsysmod's scenario already in, hosted by him, and one for the original file hosted by me
DOWNLOAD THE CACHE HERE!
http://www.halogt.com/othershit/b40b4.zip
PATCH TO MAKE IT VERSION 2
http://www.halogt.com/othershit/heat%20 ... ersion.ZIP
Last edited by (GT)Juggler on Thu Sep 16, 2004 4:12 pm, edited 10 times in total.
-
- Posts: 357
- Joined: Sun Mar 07, 2004 4:34 pm
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
Xinject- and that reminds me, i have to thank a few people!mrhyperpenguin wrote:just a question, what prog did you use
xinject or hht v3?
#1- Pokecancer for answering my questions and helping me with the technical stuff
#2- Bassist-X for figuring out (kind of) why ctf wasnt working! THANKS!
#3- (GT)Xear for thinking of cool ideas
#4- CLuis and others who made programs that were essential to the making of this mod
#5- MR MURDER for his help!
#6- Anyone else i forgot?
Last edited by (GT)Juggler on Thu Jul 29, 2004 1:31 pm, edited 1 time in total.
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
there's a tele by one of the MC statues in the tunnel leading you to a dead end confined room with the RL (unless I didn't find the way out). There's also a hidden tele on top of the middle ramp base. you have to jump to get in. also the RL & sniper probably shouldn't be in the same hallway.
Last edited by jkjk on Sat Jul 17, 2004 7:24 pm, edited 1 time in total.
-
- Posts: 4
- Joined: Sat Jul 17, 2004 7:01 pm
Amazing job, thank you.
A few things I wanted to point out that you may not be aware of:
In the blue base, there is a random warp when you jump around in it...
it warps you outside of the base.....is this intentional? I found it to be
kinda random as opposed to the very tactical placing of everything else.
Both hidden rocket launchers in each base are nothing short of pure
genius, however, in the red base warp, could you possibly reposition
the point at which it warps you to? I find that if I don't hit it just right,
I fall out of the air to my death.
This is NMP or some permanent map compilation material...very
professional. Keep it up!
A few things I wanted to point out that you may not be aware of:
In the blue base, there is a random warp when you jump around in it...
it warps you outside of the base.....is this intentional? I found it to be
kinda random as opposed to the very tactical placing of everything else.
Both hidden rocket launchers in each base are nothing short of pure
genius, however, in the red base warp, could you possibly reposition
the point at which it warps you to? I find that if I don't hit it just right,
I fall out of the air to my death.
This is NMP or some permanent map compilation material...very
professional. Keep it up!
-
- Posts: 4
- Joined: Sat Jul 17, 2004 7:01 pm
-
- Posts: 151
- Joined: Fri Jun 18, 2004 2:13 am
- Location: Biloxi, MS
- Contact:
I can help host for a day or two, that's about it. Hit me up on email, PM, or AIM.
-Scott
n00b Designing
n00b Designing
-
- Posts: 106
- Joined: Tue Apr 20, 2004 2:10 am
- Contact:
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact:
yea it was XBOX War3z. It would be great to see anyone make a pal port of it, be my guest!Spartan III wrote:I wouldn't mind seeing a PAL port of this, i think it was xbox war3z that ported the library just by changing the build no (i think), i wonder if that'd work for this?
oops, I definitely put a teleporter back down, maybe its too low to the ground for it to register - ill have to move it aroundjkjk wrote:there's a tele by one of the MC statues in the tunnel leading you to a dead end confined room with the RL (unless I didn't find the way out).
When i copied all the MP Flags from bg, i copied the teleporter along with em, so i knew there was some hidden teleporter somewhere in each of the rooms but i had no idea where and i didnt feel like jumping around every square inch of every room to find it , so yea ill delete that toojkjk wrote:There's also a hidden tele on top of the middle ramp base. you have to jump to get in.
yea the one at the red base, theres one going up to the glass. . . untill u break the glass, then that one's useless. Heres a tip, theres another tele! do a running crouch jump onto the tombstone that has a scenery cheif on it and ulll teleport to the rckt up there.Pseudo2399 wrote:Both hidden rocket launchers in each base are nothing short of pure genius, however, in the red base warp, could you possibly reposition the point at which it warps you to? I find that if I don't hit it just right, I fall out of the air to my death.
Hey! Thats 2. . .jimothy_xbe wrote: 1 Word
Sick Wicked
-
- Posts: 213
- Joined: Sun Mar 14, 2004 6:53 pm
- Location: Danbury CT
- Contact: