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Death Gulch PPF, please try out

Posted: Wed Jul 14, 2004 1:21 am
by yourdeath
Bloodgulch redone completely, new walls, new floors, passages added, and teleports. Artificial intelligence included with respawns and faster vehicles. The warthog has more gravity so its less likely to flip while going faster now and the guns projectile was changed. Now you can fire in the driver seat also. The tank also has more speed. This is my first public mod released. Please try it out and leave a post of what you think. May lag after extended game play with ghosts on. Ai spawn from this vehicle.

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Due to halomods file fourm being full, heres a link to download
http://halome.com/forum-files/download.php?id=757

Posted: Wed Jul 14, 2004 1:01 pm
by MR.INSANE
what do u mean by ai spawns due they actually spawn or do they just fall out of a ghostthats spawns

Answer

Posted: Wed Jul 14, 2004 4:52 pm
by yourdeath
They spawn using the ghosts animation triggers but the ghosts are invisible because pokecancer, my brother helped me null them out.

Posted: Thu Jul 15, 2004 12:29 am
by kazuma
yourdeath, are you from Winnipeg by any chance?

Posted: Thu Jul 15, 2004 7:06 am
by timme67
omg this must have bee the most AWSOMEs mod i liekd the AI thats really it but i though it was a good ass job

reply

Posted: Thu Jul 15, 2004 6:19 pm
by yourdeath
Wait till i release my version of vengence redone. :twisted: I have permission by the maker to redo it. Also Winnipeg isn't me.

Posted: Thu Jul 15, 2004 8:00 pm
by kazuma
okay, what are you planning to do to vengeance? vehicles and power-ups are needed, i think. good luck with that, hope it turns out sweet.