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"Over the Creek" -=Final Version=- (CXE)
Posted: Tue Jul 13, 2004 4:04 pm
by (GT)Juggler
Ok, this level was revamped with new skins, new blocks, new walls and lots of kewl features.
Now supports SLAYER , TS, CTF, and KOTH perfectly.
This mod features:
-Ultrablock injection used as the floor of battle creek (thanks to ultra for making it in the first place)
-Ultraramp injection - same as above
-"Injection" of two ghosts
-Exclusion of the main bases and whole bottom of the level
-Completely re-done bases and middle separator wall
-2 caves , one hidden, one is more of an inlet
-Teleporters down to an armory (NOW with lots of weapons)
-Extra large overshield and camo during slayer matches
-Ultra-fun gameplay for 1 on 1, to 8 on 8
Mind you this has taken many many hours to put together and i would appreciate feedback.
--==Official CXE map==--
Ok try it out and tell me what you think! Hosted at my server.
http://www.halogt.com/overthrecreek_V2.zip

Posted: Tue Jul 13, 2004 4:40 pm
by fezzman
Hey man, looks great. I'll give it a try in a bit. Unfortunately I'll have to play with myself tonight.
I gave it a dry run this morning. It's got a great feel to it and seems well planned out. The ramps do seem to take awhile to climb though. That could make for some interesting fights though. I found that it is quick to get back down by jumping from ramp to ramp.
Posted: Tue Jul 13, 2004 5:15 pm
by (GT)Juggler
wanna xbc it up?
Posted: Tue Jul 13, 2004 5:28 pm
by Samurai Waffle
Looks sexy. Can't try it yet 'cuz my box is bein modded as we speak, but keep up the good work

Posted: Tue Jul 13, 2004 5:35 pm
by d3m0nm00n
awesome Juggler

Posted: Tue Jul 13, 2004 6:02 pm
by zulux
Hey cool mod, just wondering if anyone helped you with it

Posted: Tue Jul 13, 2004 6:03 pm
by jkjk
nice map. those powerups are huge! i just didn't like all those ramps climbing up the base. i might remove the front walls to make it more of a galite and open feel. can't wait to see more mods with the ultra blocks.
Posted: Tue Jul 13, 2004 10:20 pm
by (GT)Juggler
CRAAAAP! Zulux did the ghost injection - well he provided a gateway to get the ghost injected. . . heh. Thanks to everyone that helped - poke, zulux, and . . xboxsysmods i think it was zul?
Posted: Tue Jul 13, 2004 10:22 pm
by blink182house
Wow, I haven't tried this yet but it looks good. Also, NICE thinkin on using the trunk of the trees for supports (only cosmetic, but still awesome)!
Posted: Wed Jul 14, 2004 7:57 am
by (GT)Juggler
well those saplings had no coll in the regular bc. . .but yea cosmetic only.
edit - found the Ultrablocks bitmap.
Posted: Wed Jul 14, 2004 10:14 am
by (GT)Juggler
Things im gonna do for version 2:
1. put windows at every landing of the steps. (3 of em i believe)
2. change the bitmap of the Ultrablock to sand
3. i did something really really strange but it looks awesome. tell me if u think it'd be cool. Its a huge glowing blue orb in the sky. . . i just have to tweak it a bit and ill show u guys a picture soon. it looks shweet. (if you have a keen eye u'll be able to tell what the orb is made of.
4.I was thinking about ctf. you get the flag. ur on top of a 4 story building. . . what do u do? run back down the steps? i dont think so. I think im gonna put a Slide down both sides of both towers so when u get the flag u jump and slide down and dont get hurt. good idea?
5. Add flags and koth circles
Posted: Wed Jul 14, 2004 11:06 am
by Jubb
This mod seems really cool. I can tell you put a lot of time and thought into it. Good job keep em coming

.
Its a huge glowing blue orb in the sky. . . i just have to tweak it a bit and ill show u guys a picture soon.
Can't wait!

Posted: Wed Jul 14, 2004 11:27 am
by 3kko
i love where the rocket is. Awesome! PS. you can fall through the top of the center wall and get into the really sneaky spots with the oddball. It's good that way!
Posted: Wed Jul 14, 2004 12:03 pm
by UberJim
3kko wrote:i love where the rocket is. Awesome! PS. you can fall through the top of the center wall and get into the really sneaky spots with the oddball. It's good that way!
PS means post script. In other words, after your signature. So it isn't properly used in that context.
Posted: Wed Jul 14, 2004 12:43 pm
by (GT)Juggler
thank you grammarjim.
Posted: Wed Jul 14, 2004 12:56 pm
by UberJim
(GT)Juggler wrote:thank you grammarjim.
You're very welcome. Note that I used "you're" rather than "your" as "your" is possesive.
Posted: Wed Jul 14, 2004 9:02 pm
by 3kko
UberJim wrote:PS means post script. In other words, after your signature. So it isn't properly used in that context.
Thanks man! If i wanted a cool friend like you i would have said something. Oops for got to capitalize my i. Oh well. And by the way, it's P.S.S. if i wanted to say it right, not just PS N00B FACE

Posted: Thu Jul 15, 2004 5:19 am
by (GT)Juggler
will u guys just shut up?!
anyway what do u guys think about the huge blue orb? heres a picture of it.

Posted: Thu Jul 15, 2004 6:30 am
by timme67
awsome job but its not a completly whole new map i mean i got unfer and then seen old bc but hey awsome job jeep em coming
Posted: Thu Jul 15, 2004 6:53 am
by (GT)Juggler
you got unfer. . . what are you talking about? im assuming you are talkin about the armory thru the teleporters. . .