Hmmm I tried it with all my ctf gametypes(about 7 I think) and they all worked. Maybe it just doesn't work with one particular setting. Also, it freezes when trying to do KOTH or oddball(I guess there are no spawns at all in the scenario for those).Martijn Gelissen wrote:well the tutorial map works with ctf, but only the standard ctf not any custom game types
Martijn
|===-- AC's Conversions Map Pack Release --===| w/Patch
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it would be nice to have the links of these sp to mp on this post. we could all play them and find any kinks that need fixing n' stuff. i have just a hand full of these. also, all these maps should be assigned to certain map names. most are set to go over wizard or bloodgulch. it drives me nuts having to convert them.
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Spammy/Matijn - Great work testing those. Let me know if you find that one setting, and better yet, if you can fix it.
2bitwhore - No problem. Thank you for being so understanding and removing the post. Please join us in our efforts to track down all of the bugs in these maps.
tristanx - A lot of the maps were not able to be downloaded from the respective posts due to one problem or another. I fyou look back to some of the posts from page one you will see that some I even had to get from other users. I will try to go through and post any links that I know work, then any others that are unavailable, I will host (since I have a copy of each) on my site when CXE and NMP die down. If I have any bandwidth left of course
tristanx - We do not need to bother ourselves just yet with last minute details such as assigning map names. Besides, HMPi does that all on its own.
2bitwhore - No problem. Thank you for being so understanding and removing the post. Please join us in our efforts to track down all of the bugs in these maps.
tristanx - A lot of the maps were not able to be downloaded from the respective posts due to one problem or another. I fyou look back to some of the posts from page one you will see that some I even had to get from other users. I will try to go through and post any links that I know work, then any others that are unavailable, I will host (since I have a copy of each) on my site when CXE and NMP die down. If I have any bandwidth left of course
tristanx - We do not need to bother ourselves just yet with last minute details such as assigning map names. Besides, HMPi does that all on its own.
Last edited by angrycamel on Wed Sep 22, 2004 5:01 am, edited 1 time in total.
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Well the file of xbox tutorial map is here: http://www.halomods.com/forums/viewtopic.php?t=15143
The download is here:http://nmp.hxbdev.org/files/xbox_tutorial.rar
And about CTF I just tested some settings: I found it has something to do about the weapon settings, this is what I found
- human weapons: flags wont spawn in
- pistols: map freezes on load
- snipers: you will play with only rocketlaunchers, and in stead of the flag
a rocketlauncher spawns in
- no sniping: works fine
- rockets: you will with FRG. and instead of the flag a FRG spawns in
- rifles: flag wont spawn in, but in the place where the flag should be is a
needler.
- plasma weapons: same as rifles only instead of needler a plasma
grenade
- shotguns: you will play with flamethrowers, and instead of the flag, a
flamethrower spawns in. (BTW the environment can be set on fire, realy
cool)
- short range: a flamethrower spawns in stead of the flag, but there are
shotties and pistols in the map also
- normal: works fine
If someone knows how to fix this, then please do (Maybe add a sniperrifle to it!
Martijn
The download is here:http://nmp.hxbdev.org/files/xbox_tutorial.rar
And about CTF I just tested some settings: I found it has something to do about the weapon settings, this is what I found
- human weapons: flags wont spawn in
- pistols: map freezes on load
- snipers: you will play with only rocketlaunchers, and in stead of the flag
a rocketlauncher spawns in
- no sniping: works fine
- rockets: you will with FRG. and instead of the flag a FRG spawns in
- rifles: flag wont spawn in, but in the place where the flag should be is a
needler.
- plasma weapons: same as rifles only instead of needler a plasma
grenade
- shotguns: you will play with flamethrowers, and instead of the flag, a
flamethrower spawns in. (BTW the environment can be set on fire, realy
cool)
- short range: a flamethrower spawns in stead of the flag, but there are
shotties and pistols in the map also
- normal: works fine
If someone knows how to fix this, then please do (Maybe add a sniperrifle to it!
Martijn
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ok angrycamel... thank you.
i can't do much with this conversion stuff, so i'll do what i can. i have decided to try to work on a ui.map for this, graphics only. i know i can do this. i need a good tut on this just as a reference when my brain decides to stop working. anyone know of a good one? i have um's on ui's already but i need one that is a little more descriptive on mips.
i can't do much with this conversion stuff, so i'll do what i can. i have decided to try to work on a ui.map for this, graphics only. i know i can do this. i need a good tut on this just as a reference when my brain decides to stop working. anyone know of a good one? i have um's on ui's already but i need one that is a little more descriptive on mips.
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ill fix up sc i guess...not that it needs too much done to it but theres no race available in it even as fun as that would be :-/ because the scenario doesnt support it. only ctf, slayer, oddball, and koth are allowed. And heres an update on the reactor room: it works on system link!!! im working hard to get that out at the moment, as well as 343, so SC may have to wait a few days
as for the ui for this 'mappack', i started modding a ui cache the other day and ive done some pretty cool stuff to it. when halo first loads up, you see halo blowing up. then the camera quickly pans to a scene above the silent cartographer (yes, the whole silent cartographer is in the background) and it pans around the island
as for the ui for this 'mappack', i started modding a ui cache the other day and ive done some pretty cool stuff to it. when halo first loads up, you see halo blowing up. then the camera quickly pans to a scene above the silent cartographer (yes, the whole silent cartographer is in the background) and it pans around the island
Everything in this signature is false.
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Owned.The Swamp Fox wrote:as for the ui for this 'mappack', i started modding a ui cache the other day and ive done some pretty cool stuff to it. when halo first loads up, you see halo blowing up. then the camera quickly pans to a scene above the silent cartographer (yes, the whole silent cartographer is in the background) and it pans around the island
halogt.com
wpimap.com
justfuckinggoogleit.com
wpimap.com
justfuckinggoogleit.com
Okay, I just had an idea and it may be more trouble than it's worth. I think it would be cool to have modded campaign levels included with the conversion pack. An excellent example would be to have Forerunner Island replacing the campaign SC.
This would pretty much make the whole pack a whole new version of Halo. Possibly inject some blocks to make bridges in levels where there were otherwise none before. Ramps in the level Halo, etc.
Hypothetically, how would the AI interact with a changed enviroment? Say at the beginning of the level Halo a sort of maze were made. Would the AI actually try and follow you through the maze?
Just an idea I had while at work...my mind wanders a bit too much while I'm working.
This would pretty much make the whole pack a whole new version of Halo. Possibly inject some blocks to make bridges in levels where there were otherwise none before. Ramps in the level Halo, etc.
Hypothetically, how would the AI interact with a changed enviroment? Say at the beginning of the level Halo a sort of maze were made. Would the AI actually try and follow you through the maze?
Just an idea I had while at work...my mind wanders a bit too much while I'm working.
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Anti-Entropy:
Check out the first post, I just updated it and it answers your question quite well.
mrhyperpenguin:
Did they allready make one? Or are you talking about the one that I am working with him to make? Like the screenshot on page 2.
Lightning:
Where can I get NMC-X? Can you post a link.
The Swamp Fox:
Your not human. Your some kinda computer aren't you? Don't lie.
fezzman:
That sounds like a cool idea. The only issue I can put up is that this MapPack is easily going to be the largest DL any Halo modders have seen. I personally do not want to add to that anymore than we have to.
Check out the first post, I just updated it and it answers your question quite well.
mrhyperpenguin:
Did they allready make one? Or are you talking about the one that I am working with him to make? Like the screenshot on page 2.
Lightning:
Where can I get NMC-X? Can you post a link.
The Swamp Fox:
Your not human. Your some kinda computer aren't you? Don't lie.
fezzman:
That sounds like a cool idea. The only issue I can put up is that this MapPack is easily going to be the largest DL any Halo modders have seen. I personally do not want to add to that anymore than we have to.
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Well I tested out 4 maps:
Xbox tutorial map
supported gametypes: TS and CTF (not all weapon setings)
KOTH makes it freeze on load
Heat v2:
supported gametypes: TS and CTF
When playin KOTH, Oddball, ralley the
checkpoints/ball are outside the map
2 Betrayals:
supported gametypes: TS and CTF
When playin KOTH, Oddball, ralley the
checkpoints/ball are outside the map
Aotcr outdoor:
supported gametypes: TS and CTF
spawn points for KotH, ralley, and oddball are
outside the map
Hope this helps
Xbox tutorial map
supported gametypes: TS and CTF (not all weapon setings)
KOTH makes it freeze on load
Heat v2:
supported gametypes: TS and CTF
When playin KOTH, Oddball, ralley the
checkpoints/ball are outside the map
2 Betrayals:
supported gametypes: TS and CTF
When playin KOTH, Oddball, ralley the
checkpoints/ball are outside the map
Aotcr outdoor:
supported gametypes: TS and CTF
spawn points for KotH, ralley, and oddball are
outside the map
Hope this helps