*Updated--==SP-MP "Heat v2" (CXE)==--Updated*

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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Post by DJ Bouche »

Uhh.. if this is just the uncompressed MAP file and not a PPF. You can run it on PAL by simply changing the build number (offset 0x40) using a hex editor to "01.01.14.2342". If a hex editor is too difficult for you I know a few programs out there can change it for you (such as HXE). If that is STILL too difficult, then maybe I should just make one of those small < 1kb ppfs to do it...
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Post by jkjk »

I like your changes XboxSys. GT-When you fix the shaders, please use his version.
One question though, since this was imported to BG, I tried patching H2 weapons but it didn't work. Is patching for all SP conversions not possible based on the stage it was imported to?
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Post by XboxSysMods »

I like your changes XboxSys
Thanks jkjk! I appreciate that. Just glad I was able to help out.

XboxSysMods :lol:
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Post by (GT)Juggler »

i tried a couple of ppf patches after the conversion of the bsp and none of em work. Youd think that they would, since they only change weaps or models . . . but they dont.

when i finish version 2, ill use ur scenario, XboxSysMods. I cant finish version 2 until prolly after the weekend tho. Busy.
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Post by jkjk »

He also moved some things around too so you may need to use his map.
I wonder if an orignal SP stage patch would work. Probably not.
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Post by haloslayer »

The guys at work LOVED this map!! One of the best CTF maps I have played on in a long time. Great Work!

HaloSlayer
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Post by HaloHunter72 »

THIS is unbelieveable. Great Job (GT)! This, by far, my favorite map! I can't even make a map nearly as good as this! I give this a 10/10 great job! Keep up the good work! I'm going to check this map out! Image
A great map indeed! Image
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Post by Spammy »

I think probably that when you inject a bsp, and the new bsp is bigger than the old, it has to move the other data below it further down therefore changing the offsets of things. Since ppfs work by recording the differences at offsets, it wouldn't work. This is just my theory though. I probably am wrong.
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Post by HaloHunter72 »

Your theories could be right.
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Post by (GT)Juggler »

if u put the patch on b4 the conversion it works
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Post by jkjk »

oooh, then you guys should post some with weapon mods too.
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Post by (GT)Juggler »

jkjk wrote:you guys
Who are you talking to? Me? Other spmp converters?
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Post by jkjk »

yes
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Post by HaloHunter72 »

um there is only one here, dude. :lol:
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Post by (GT)Juggler »

There, i fixed everything and added stuff, read the 1st post, and watch the movie.

I am so tired.
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Post by jkjk »

nice! I was going to decrease the damage on the RL but now I don't have to. GJ.
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Post by (GT)Juggler »

feedback? did anyone even watch the movie?

also, could someone confirm that both of these ppf's work? there might be slight problems with the Normal ppf b/c i may have made little changes on my local copy since the time that i released it for the internet.
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Post by HaloHunter72 »

Yes feedback!
10/10!

BTW which one should I download? The patch file of the Mod file?

Which one would you prefer? I am downloading your original one right now. But I want to play the game immediately. Should I download the patch file, or mod file?
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Post by (GT)Juggler »

You need the MOD itself, first of all, which comes in the form of a cache file. There are 2 versions of this cachefile, one is the normal version with my scenario and the other is the one hosted by xboxsysmods with his scenario.

THEN you need to apply the proper patch to that cache file to update it to version 2

if you have xboxsysmods cache file then patch that with the xboxsysmods ppf

and same goes for the normal one and the normal ppf

If you still cant figure it out. . . . . then give up.
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Post by (GT)Juggler »

can someone please verify the integrity of both of these patches? I guess that would be up to you jkjk since no one else here is posting anything.
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