HXE Version 3.0 (Map Building!!!!!!!!)

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
The Swamp Fox




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Post by The Swamp Fox »

well not exactly, one of the chunk counts should be related to the number of spawns, but thats not all you have to change to have more.
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Post by zulux »

The Swamp Fox wrote:awesome! as for chain spawning, its simple: take the tag called "sentinel death" or something like that. it shoots garbage out, and what you need to do is change 'brag' to 'jorp' 3 times, or use HXE to do that (something i was testing ;) ). change the idents to the projectile you want to spawn, and make the default impact effect to the sentinel death.

as for polymorphism, use the "lightning trails" effect from the library and do the same thing (the 'garb' is already 'proj' though)

i think im gonna work on map rebuilding now, dont kill me if i never get it to work ;)
Yea, that's exactly how i got it to work. I just took the effect from the library, changed the tags of the dependencies, and then made grenade2 and had it spawn that when the grenade blew up.
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Post by The Swamp Fox »

Map Building is finally here!!! i never thought id be the first to do it...
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Post by TheTyckoMan »

Great job Swamp Fox,
Just one question; is the map file size still a problem?
I mean does it still have to be 47 MB?(I can't remember the exact size)
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Post by mrhyperpenguin »

does no one find it odd that TSF didnt post hxe 3.0 on his website?

nice app
downloading (who wouldnt?) now
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thanks

Post by powerpak »

awesome job, but if you havent already could you (the swamp fox), check your PMs? this is awesome
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Post by mrhyperpenguin »

ok i have a suggestion

if you have a gurealla -> .meta converter
can you have a
.meta -> gurella tag converter?
so we can edit xbox tags with gurella?
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Post by zulux »

HOLY! I go away for an hour and you finish it :P
EDIT: Ur prog rocks, even though adding tags is like injecting eof or injecting over unused effects, this is still sweet, and i'm guessing it injects eof right? Anyweay THIS ONE should go on the front page, so sad that the other version wasn't... Anywho, I'll test it out, see what it does. Definetely a sweet prog though.
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Post by TheTyckoMan »

Anybody do somethitg cool with this yet?
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Post by mrhyperpenguin »

nah i cant really get it to work
i can create the space but not actually inject it
(im stuck at the direct injecting part, it nevery actually works)
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Post by BigSnaggle »

same here.....i can get the tag into the map, but it's stuck at 0 bytes. I haven't figured out how to get the meta data in the new tag. Can anyone give a slightly more detailed tut for this?
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Post by jake07777 »

Im here with bigsnaggle, Id really like to know how to give it some size.
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Post by mrhyperpenguin »

ok i got it! :D

alright you add the space for the tag and all that
now open the map in your hex editior and go to the meta offset (near top right)
now open the meta either in hxe (double click meta) or save the meta and open it in you hex editior
open the .meta file and copy all of the data
and paste it where the meta offset is

now open up hxe and check if it went well

if your sure you did what i told you and it doesnt work, then open the map in hht and check (i got the problem when i did it)
it should work!

and TSF this is the best program ever, really!
once i resized my monier so i can handel two maps at once

you can contact me on aim if you need help
aim:mrhyperpenguin
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Post by jake07777 »

Thanx, it helped. I just wish this could be a little easier, but modding never is.
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Post by richieboy_indy »

I've been having the same problem. Still not working for me!
I've got a pretty heavily modded bloodgulch map, in which I started with xoranges blocks, used a PPF for halo2 weapons, etc.

What I want to do is duplicate the blocks (model, and everything), and ultimately I want to inject a water shader and map it to the blocks.

I go through the HXE tutorial as written, plus I've tried every variation that I can think of.

I make 2 copies of the map.
The 2nd copy, I create the tag using HXE (the main scenery tag for the block has a size of 524 bytes). To do this, I create a scen\obje tag, and inject the meta of the block that I've saved off.

Opening the map info in HXE, the EoF file position and size look like they got updated correctly (524 bytes). I open the map in a hex editor and see the tag string. The tag count has increased by 1. I can see the tag when I re-open the map in HXE, but its still got zero size! The one odd thing that I notice, is that in map info, Metadata Index/Size seems to be a really wacked out number - very different from that number prior to adding the tag. Not sure if that has something to do with the magic changing?

I've tried to then direct-inject (using HXE) the meta for the block - no dice. It says no room to inject, but I do it anyways.

I've also tried your trick for cutting the meta hex data, and pasting it at the meta offset using a hex editor. Same, no dice.

When I open the file in HHT, it finds the new tag I created, but when I click on it, HHT seems to act weird. All the tags on the left turn grey. Then, on the right, the dependencies seem to be adding slowly, until finally the program crashes.

All this time, the newly created tag still has a zero size.

My theory is that when these tools are loading up the tags in an index, when they get to the last one they use some kind of algorithm based on the EoF or the next tag header or something, and for some reason HXE isn't updating that field properly when creating the tag - thus the zero size.

I've read and read, trying to figure out how to hand-edit the meta size, but can't find it anywhere......

Any help?
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Post by The Swamp Fox »

heres a real quick solution to the 0 byte problem: direct inject, it will ask you if you want to inject or not being there isnt enough space (or at least thats what it thinks) and hit yes, problem solved
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Post by mrhyperpenguin »

yeah ive got that a few times but i still have to manually inject meta sometimes
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Post by Kaiser Zero »

Hmm, I added a new tag and direct injected the tag. It seems to work fine, all data is there... but X-Inject does not see the new tag, so I can't inject the raw data (It's a snd!)
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Post by The Swamp Fox »

xinject doesnt like added tags, dont add raw data tags unless you plan on injecting raw data yourself
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Post by richieboy_indy »

Thanks for taking the time to answer, Swamp Fox. And congrats on the awesome work you are doing, both with the tool as well as the mapping.

Actually, when I said that I've tried this with every permutation, I meant it. I've previously done as you suggested - when I get the warning about enough space - I hit yes. When I reopen the map in HXE (per your tutorial), still 0 byte size for the new meta. I'm not injecting raw data here (I don't believe) only dependencies, reflexives, and a few chunks.

Any other thoughts?
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