HXE Version 3.0 (Map Building!!!!!!!!)
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Yea, that's exactly how i got it to work. I just took the effect from the library, changed the tags of the dependencies, and then made grenade2 and had it spawn that when the grenade blew up.The Swamp Fox wrote:awesome! as for chain spawning, its simple: take the tag called "sentinel death" or something like that. it shoots garbage out, and what you need to do is change 'brag' to 'jorp' 3 times, or use HXE to do that (something i was testing). change the idents to the projectile you want to spawn, and make the default impact effect to the sentinel death.
as for polymorphism, use the "lightning trails" effect from the library and do the same thing (the 'garb' is already 'proj' though)
i think im gonna work on map rebuilding now, dont kill me if i never get it to work
Screw the 3 lines of text limit.
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- TheTyckoMan
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thanks
awesome job, but if you havent already could you (the swamp fox), check your PMs? this is awesome
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HOLY! I go away for an hour and you finish it 
EDIT: Ur prog rocks, even though adding tags is like injecting eof or injecting over unused effects, this is still sweet, and i'm guessing it injects eof right? Anyweay THIS ONE should go on the front page, so sad that the other version wasn't... Anywho, I'll test it out, see what it does. Definetely a sweet prog though.

EDIT: Ur prog rocks, even though adding tags is like injecting eof or injecting over unused effects, this is still sweet, and i'm guessing it injects eof right? Anyweay THIS ONE should go on the front page, so sad that the other version wasn't... Anywho, I'll test it out, see what it does. Definetely a sweet prog though.
Screw the 3 lines of text limit.
- TheTyckoMan
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ok i got it!
alright you add the space for the tag and all that
now open the map in your hex editior and go to the meta offset (near top right)
now open the meta either in hxe (double click meta) or save the meta and open it in you hex editior
open the .meta file and copy all of the data
and paste it where the meta offset is
now open up hxe and check if it went well
if your sure you did what i told you and it doesnt work, then open the map in hht and check (i got the problem when i did it)
it should work!
and TSF this is the best program ever, really!
once i resized my monier so i can handel two maps at once
you can contact me on aim if you need help
aim:mrhyperpenguin

alright you add the space for the tag and all that
now open the map in your hex editior and go to the meta offset (near top right)
now open the meta either in hxe (double click meta) or save the meta and open it in you hex editior
open the .meta file and copy all of the data
and paste it where the meta offset is
now open up hxe and check if it went well
if your sure you did what i told you and it doesnt work, then open the map in hht and check (i got the problem when i did it)
it should work!
and TSF this is the best program ever, really!
once i resized my monier so i can handel two maps at once
you can contact me on aim if you need help
aim:mrhyperpenguin

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I've been having the same problem. Still not working for me!
I've got a pretty heavily modded bloodgulch map, in which I started with xoranges blocks, used a PPF for halo2 weapons, etc.
What I want to do is duplicate the blocks (model, and everything), and ultimately I want to inject a water shader and map it to the blocks.
I go through the HXE tutorial as written, plus I've tried every variation that I can think of.
I make 2 copies of the map.
The 2nd copy, I create the tag using HXE (the main scenery tag for the block has a size of 524 bytes). To do this, I create a scen\obje tag, and inject the meta of the block that I've saved off.
Opening the map info in HXE, the EoF file position and size look like they got updated correctly (524 bytes). I open the map in a hex editor and see the tag string. The tag count has increased by 1. I can see the tag when I re-open the map in HXE, but its still got zero size! The one odd thing that I notice, is that in map info, Metadata Index/Size seems to be a really wacked out number - very different from that number prior to adding the tag. Not sure if that has something to do with the magic changing?
I've tried to then direct-inject (using HXE) the meta for the block - no dice. It says no room to inject, but I do it anyways.
I've also tried your trick for cutting the meta hex data, and pasting it at the meta offset using a hex editor. Same, no dice.
When I open the file in HHT, it finds the new tag I created, but when I click on it, HHT seems to act weird. All the tags on the left turn grey. Then, on the right, the dependencies seem to be adding slowly, until finally the program crashes.
All this time, the newly created tag still has a zero size.
My theory is that when these tools are loading up the tags in an index, when they get to the last one they use some kind of algorithm based on the EoF or the next tag header or something, and for some reason HXE isn't updating that field properly when creating the tag - thus the zero size.
I've read and read, trying to figure out how to hand-edit the meta size, but can't find it anywhere......
Any help?
I've got a pretty heavily modded bloodgulch map, in which I started with xoranges blocks, used a PPF for halo2 weapons, etc.
What I want to do is duplicate the blocks (model, and everything), and ultimately I want to inject a water shader and map it to the blocks.
I go through the HXE tutorial as written, plus I've tried every variation that I can think of.
I make 2 copies of the map.
The 2nd copy, I create the tag using HXE (the main scenery tag for the block has a size of 524 bytes). To do this, I create a scen\obje tag, and inject the meta of the block that I've saved off.
Opening the map info in HXE, the EoF file position and size look like they got updated correctly (524 bytes). I open the map in a hex editor and see the tag string. The tag count has increased by 1. I can see the tag when I re-open the map in HXE, but its still got zero size! The one odd thing that I notice, is that in map info, Metadata Index/Size seems to be a really wacked out number - very different from that number prior to adding the tag. Not sure if that has something to do with the magic changing?
I've tried to then direct-inject (using HXE) the meta for the block - no dice. It says no room to inject, but I do it anyways.
I've also tried your trick for cutting the meta hex data, and pasting it at the meta offset using a hex editor. Same, no dice.
When I open the file in HHT, it finds the new tag I created, but when I click on it, HHT seems to act weird. All the tags on the left turn grey. Then, on the right, the dependencies seem to be adding slowly, until finally the program crashes.
All this time, the newly created tag still has a zero size.
My theory is that when these tools are loading up the tags in an index, when they get to the last one they use some kind of algorithm based on the EoF or the next tag header or something, and for some reason HXE isn't updating that field properly when creating the tag - thus the zero size.
I've read and read, trying to figure out how to hand-edit the meta size, but can't find it anywhere......
Any help?
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
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Thanks for taking the time to answer, Swamp Fox. And congrats on the awesome work you are doing, both with the tool as well as the mapping.
Actually, when I said that I've tried this with every permutation, I meant it. I've previously done as you suggested - when I get the warning about enough space - I hit yes. When I reopen the map in HXE (per your tutorial), still 0 byte size for the new meta. I'm not injecting raw data here (I don't believe) only dependencies, reflexives, and a few chunks.
Any other thoughts?
Actually, when I said that I've tried this with every permutation, I meant it. I've previously done as you suggested - when I get the warning about enough space - I hit yes. When I reopen the map in HXE (per your tutorial), still 0 byte size for the new meta. I'm not injecting raw data here (I don't believe) only dependencies, reflexives, and a few chunks.
Any other thoughts?