|===-- AC's Conversions Map Pack Release --===| w/Patch
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343 guilty sparks energy sword doesn't show up in first person view
Stickin it to the Man!
[gif]http://linux.tc3net.com/darwin/kermit.gif[gif]
[gif]http://linux.tc3net.com/darwin/kermit.gif[gif]
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I installed this with HMPi to my Halo directory with NMP2/CXE already there and the game demos link didn't work.
So to keep a million people from asking the question, no it is not compatible with the NMP2/CXE map packs game demos links daisy chain.
EDIT:
This is what I did to make this map pack work. You need to make a new directory for a new copy of halo. Then install the map pack to that new directory, then rename haloconv.xbe to default.xbe. Then you're good!
Great job to angrycamel and everyone who make the maps. A few things I noticed:
There is a small problem with the pine tree colors in Frozen Canyon. I had fixed these for Martijn, but I think his map had to be converted again so they got unfixed. I think it is a small flaw in the bsp conversion process, because the tree color is also a little off in Betrayal. What happens is the last mipmap get skewed to a brownish color. If it bothers you, just extract the image of the pine tree leaves (DXT2/3) and open it in photoshop without mipmaps. Then save it over itself and say generate mipmaps, and reinject it.
The lightmap is a little off in Rampage. There is the red and yellow checkers in places in the map. If you would want to fix this, first extract the lightmap images and save them as DXT1. Then find the tutorial for switching DXT image types and switch the lightmap image metas to DXT1. Then reinject the images you saved to DXT1, and if you still have the red and yellow checkers you'll need to edit them out in photshop, then reinject.
EDIT:
Ok last edit I promise, thanks angry for clearing this up. The UI isn't set up to work with the other map packs, i.e. you can't follow links within the Halo menu to go from NM2 or CXE to CE Conversions.
However, if you're running EvolutionX, you can set up a Halo folder in your main evox menu that will let you jump straight to any of the map packs. Just putt the following code in your evox.ini under "root".
Section "Halo"
{
Item "Halo","f:\games\Halo\default.xbe"
Item "Halo CXE","f:\games\Halo\halocxe.xbe"
Item "Halo NMP 2.0","f:\games\Halo\halonmp2.xbe"
Item "Halo CE Conversions", "f:\games\Halo\haloconv.xbe"
}
So to keep a million people from asking the question, no it is not compatible with the NMP2/CXE map packs game demos links daisy chain.
EDIT:
This is what I did to make this map pack work. You need to make a new directory for a new copy of halo. Then install the map pack to that new directory, then rename haloconv.xbe to default.xbe. Then you're good!
Great job to angrycamel and everyone who make the maps. A few things I noticed:
There is a small problem with the pine tree colors in Frozen Canyon. I had fixed these for Martijn, but I think his map had to be converted again so they got unfixed. I think it is a small flaw in the bsp conversion process, because the tree color is also a little off in Betrayal. What happens is the last mipmap get skewed to a brownish color. If it bothers you, just extract the image of the pine tree leaves (DXT2/3) and open it in photoshop without mipmaps. Then save it over itself and say generate mipmaps, and reinject it.
The lightmap is a little off in Rampage. There is the red and yellow checkers in places in the map. If you would want to fix this, first extract the lightmap images and save them as DXT1. Then find the tutorial for switching DXT image types and switch the lightmap image metas to DXT1. Then reinject the images you saved to DXT1, and if you still have the red and yellow checkers you'll need to edit them out in photshop, then reinject.
EDIT:
Ok last edit I promise, thanks angry for clearing this up. The UI isn't set up to work with the other map packs, i.e. you can't follow links within the Halo menu to go from NM2 or CXE to CE Conversions.
However, if you're running EvolutionX, you can set up a Halo folder in your main evox menu that will let you jump straight to any of the map packs. Just putt the following code in your evox.ini under "root".
Section "Halo"
{
Item "Halo","f:\games\Halo\default.xbe"
Item "Halo CXE","f:\games\Halo\halocxe.xbe"
Item "Halo NMP 2.0","f:\games\Halo\halonmp2.xbe"
Item "Halo CE Conversions", "f:\games\Halo\haloconv.xbe"
}
Last edited by swese44 on Fri Oct 22, 2004 6:41 am, edited 1 time in total.
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I can't use bittorrent on this computer. Can you put it on edonkey or an ftp site?
Funny, I just messed with my .ini today so i could go directly to hnmp and hcxeHowever, if you're running EvolutionX, you can set up a Halo folder in your main evox menu that will let you jump straight to any of the map packs. Just putt the following code in your evox.ini under "root".
Section "Halo"
{
Item "Halo","f:\games\Halo\default.xbe"
Item "Halo CXE","f:\games\Halo\halocxe.xbe"
Item "Halo NMP 2.0","f:\games\Halo\halonmp2.xbe"
Item "Halo CE Conversions", "f:\games\Halo\haloconv.xbe"
}
Last edited by Sascoo on Fri Oct 22, 2004 11:30 am, edited 1 time in total.
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hey guys... i got some issues with the install... Why are there so many different parts?
Can someone just send me their full folder plz?
Michaeljustin@webnotized.com
thanks
Can someone just send me their full folder plz?
Michaeljustin@webnotized.com
thanks
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