Plateau v1.2 - A 'new' Halo map | UPDATED 6/19/04

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
mister2




Articulatist 50

Posts: 73
Joined: Sat Feb 28, 2004 1:41 pm

Post by mister2 »

Um... Why don't you just play the real Sidewinder. It looks a hell of a lot better. Make new levels, not levels that already exist.
Stunna_X





Posts: 117
Joined: Tue Feb 24, 2004 7:59 pm
Location: With your mom

Post by Stunna_X »

this mod is def a good one... it hs a BG feel to it... dosnt feel like SW at all.

Look for me on xbc- [Hacker]Sneak
Team NMP, XBL clan - STR8 RIPPIN, XBL tag - Stunna X --- way outdated
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

u missed a slayer spawn pt on the cliff by the two "tunnels"
joesbadday





Posts: 26
Joined: Sun Feb 22, 2004 5:15 pm

Post by joesbadday »

Mister, Was i trying to duplicate a level that already exists? No, was altering one that exists so that it feels like a brand new level. Everyone else agrees. And I didn't want to use blocks b/c well... that just doesn't make it feel like a real 'new' level. Also, I did not want to do ANY weapon/vehicle mods b/c they are usually not balanced. No matter how cool a weapon/vehicle mod seems at first, my friends and I always revert back to good ole' bloodgulch with standard weapons. I just want another level that has the same feel. But thanks for the good words everyone. Keep 'em comin.

Oh yea. I didn't have slayer (or any other gametype) in mind while making the level, so that's why I missed the spawn point.
goatninja




Wordewatician 50

Posts: 93
Joined: Wed May 12, 2004 5:50 am

Post by goatninja »

This mod is amazing!!! Sidewinder is finally playable with a small group of people, this just a little bigger than heh!!! so many posibilities too! turrets (is a ZOOMING TURRET possible?), I don't normally like jump mods but this level is begging for a (very) slightly higher jump, and falling damage adjusment, maybe some more stones in the middle (not trees)! With zooming machine gun turrets on top... OMFG!!! that would be so tight!!
Reddog




Articulatist 50

Posts: 70
Joined: Mon Jun 14, 2004 3:07 pm
Location: www.xbox-scene.com :-)

Post by Reddog »

This map looks and plays great. I agree about finally having a playable version for a smaller group of people. I can't wait for the weekend to get more people together to play it. Thanks for the hard work joesbadday.

-Reddog
jake07777




Wordewatician 250

Posts: 319
Joined: Mon May 17, 2004 7:42 pm
Location: At Your Front Door(knock)(knock)

Post by jake07777 »

Not a bad mod. I think it's pretty good. Maybe good enough to get into the custom UI NMP map.
Reddog




Articulatist 50

Posts: 70
Joined: Mon Jun 14, 2004 3:07 pm
Location: www.xbox-scene.com :-)

Post by Reddog »

jake07777: Not only do I agree with you, but...
UltraMagnus wrote:You'll be happy to know that the team has voted and your map will be included in the official Halo NMP 1.1, thank you for submitting.

UltraMagnus
Team NMP
http://files.halomods.com/viewtopic.php?t=9083

Nice work joesbadday!

-Reddog
joesbadday





Posts: 26
Joined: Sun Feb 22, 2004 5:15 pm

Post by joesbadday »

Thanks for all of the good words guys. To everyone who keeps sayin stuff about turrets and jump/weapon mods, the point of me making this mod was to create a map that felt like it was made with the game; like it was a brand new multiplayer level. Adding weapons that aren't naturally in multiplayer would take that away. If you want to add your own mods to this, feel free, but I have always thought that the standard weapon set is the best/most balanced, and will never be beat.
Stunna_X





Posts: 117
Joined: Tue Feb 24, 2004 7:59 pm
Location: With your mom

Post by Stunna_X »

yea i agree, but seriosly i think 1 or 2 turrets by the RL and the power ups would be ok, also a couple rocks in the feild since u cant make hills for cover... another thing is the portals.... there should be more towards the middle of the map with the RL inbetween em, giving it a more bg feel.(my oppinion) but thats wut i think should be changed , the teleports and more rocks... if you dont do this im considering modding ur map since u gave the ok.

o yea i was playin ctf and a got a spawn at one of the bases.

and spawns def need more ground ones cuz it seems like u get the same spawn each time.
Last edited by Stunna_X on Wed Jun 23, 2004 4:18 pm, edited 1 time in total.
Team NMP, XBL clan - STR8 RIPPIN, XBL tag - Stunna X --- way outdated
Stunna_X





Posts: 117
Joined: Tue Feb 24, 2004 7:59 pm
Location: With your mom

Post by Stunna_X »

double post
Last edited by Stunna_X on Fri Jun 25, 2004 3:05 am, edited 1 time in total.
Team NMP, XBL clan - STR8 RIPPIN, XBL tag - Stunna X --- way outdated
Stinger77s




Wordewatician 100

Posts: 131
Joined: Sat Apr 03, 2004 1:10 pm

Post by Stinger77s »

Nice level, I like the layout and it does feel alot different from Sidewinder. I would also like to say I think its cool you used my mod as I am tired of the origional snow and ice filled Sidewinder with the anoying howling wind which is the reason I converted it to spring in the first place. I posted it only hoping modders would take it and make something more out of it and you did so I say thanks. I just hope your not the last person to use it for a mod. Congrats on getting your map in the Halo NMP!
TCH2003





Posts: 10
Joined: Sat Jun 26, 2004 6:54 pm
Location: HAWAII
Contact:

Post by TCH2003 »

I have an off the topic question... I kinda new to halo hacking, I was wondering when I use use SparkEdit, why Its not in color. Im using Textured Mesh... Please Reply
Post Reply