Snipeway Speedball (BG)

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fezzman




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Post by fezzman »

sp00geD wrote:This mod kicks ass, play it with 100 kills with snipers, thats what me and my friends do. As great as it may be, we found a few problems, on the blocks there is an invisible "excess" like in the little wall at each base, if you stand up, your little circle is pointing at the guys head, but it doesnt turn red. Other than that its great

sp00geD
I noticed that as well in a few places. The center pyramid has a few spots like that. Short of changing the collision I don't know what could fix that.
Sain





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Post by Sain »

fezzman wrote:
sp00geD wrote:This mod kicks ass, play it with 100 kills with snipers, thats what me and my friends do. As great as it may be, we found a few problems, on the blocks there is an invisible "excess" like in the little wall at each base, if you stand up, your little circle is pointing at the guys head, but it doesnt turn red. Other than that its great

sp00geD
I noticed that as well in a few places. The center pyramid has a few spots like that. Short of changing the collision I don't know what could fix that.

the building blocks have a glitch in them to where you can go through the sides of them, so if you put them on their sid as you did then you can just fall right through them and shoot ppl through it but noone can shoot you unless they go in there with you, or they throw a grenade. i know i did it to commanderoz
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fezzman




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Post by fezzman »

I've used that glitch on Skytore as well. Actually, my son was using it on me. :oops:
Sain





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Post by Sain »

fezzman wrote:I've used that glitch on Skytore as well. Actually, my son was using it on me. :oops:
lol
:lol:
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sp00geD





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Post by sp00geD »

fezz, when the ultrablocks come out would you be able to redo this map with them so the glitches are fixed?
fezzman




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Post by fezzman »

sp00geD wrote:fezz, when the ultrablocks come out would you be able to redo this map with them so the glitches are fixed?
Hrmmmm...now there's an idea. I'm not yet sure if the new ultrablocks have the same glitch in them. I know the spinning rings from Vengence have that glitch.

If I were to do it should I:

A. Change up the weapons a bit?
B. Change the size of the map or keep it about the same?
C. Not use the walls at all and substitute them for other objects (barricade, storage containers, etc.)?

Here's what I love about this map. It is small which is great because I usually never run into more than about 3-4 people on Xlink. Also the size means constant action...no sneaking around. I think the size is just about perfect...imho.

What I don't like is ctf with 1on1. There's not much that can be done about that. Kill the other guy and you can run the flag while he respawns. Best to stick with slayer with 1on1. Some of the blocks didn't match up as well as I would have liked (ceiling) and others kind of flicker some.

If you really want me to make a second version then I can. It shouldn't take me all that long to do. Just let me know what you would like changed, if anything.
pr!ck





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Post by pr!ck »

I love this map and wouldn't like to see it changed one bit. Although theres a spot in the center where you can get in the ramp, which I would like to see fixed. Other than that, no, the weapons/size are fine for me.
sp00geD





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Post by sp00geD »

keep everything the same, and keep the walls, just lets hope that the ultrablocks dont have that problem cuz when i shoot someone and it doesnt hit them it pisses me off :x
jkjk




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Post by jkjk »

i'd like more weapons and no glitches, it could be a new small stage!
fezzman




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Post by fezzman »

Well, I'm kinda working on a new version of this map. It'll play kinda the same but will have some new features. Time will tell......

:lol:
sp00geD





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Post by sp00geD »

sweet cant wait
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