MATRIX MOD for Hangm High
Patch
*Delete your entire cache.* Then play hangem. Then turn off the xbox. Turn it back on, get the 003.map, patch it, copy it back to the xbox over the old 003.map. Then play hangem.
Good to see some Hang 'em High mods. This one is pretty interesting, but not that fun to play.
It would be great if someone took out all of the pillars and injected a nice platform. Then we could have another vehicle friendly level. I know it wouldn't be easy to do, as editing the BSP collision model isn't an easy task.
It would be great if someone took out all of the pillars and injected a nice platform. Then we could have another vehicle friendly level. I know it wouldn't be easy to do, as editing the BSP collision model isn't an easy task.
I assume you are transferring the cache file to your pc, then patching and FTPing the cache file back to your xbox. This works fine, but it opens up room for stupid mistakes.
So I would recommend getting Halo Cache Editor to apply the patch. Not only is is easier because it runs right on your xbox, but it also lessons the chance for stupid mistakes like patching the wrong file or FTPing the wrong cache file, because the map you pick to patch is clearly named with HCE.
So I would recommend getting Halo Cache Editor to apply the patch. Not only is is easier because it runs right on your xbox, but it also lessons the chance for stupid mistakes like patching the wrong file or FTPing the wrong cache file, because the map you pick to patch is clearly named with HCE.
I really like this idea. Take out the tombstones, put partial walls around the two areas where the shotguns are (to make them pillboxes), fill the center with water and have ghosts. If you don't cross the water where the bridge is then you'll fall into the water.UberJim wrote:Good to see some Hang 'em High mods. This one is pretty interesting, but not that fun to play.
It would be great if someone took out all of the pillars and injected a nice platform. Then we could have another vehicle friendly level. I know it wouldn't be easy to do, as editing the BSP collision model isn't an easy task.
Since Halo2 has a WaterWorks level, this one could be called Wannabe WaterWorks.

Ooo, I just had another idea. If taking out the tombstones is too difficult then put a platform over the top of them. Then it could be like a catacomb underneath with driving space on top.
If only my wife would go out of town for a week...then I could have time to try and actually learn how to do something.

- Guest
- Posts: 144
- Joined: Fri Jun 04, 2004 9:15 am
- Location: In a box, inside of that dumpster :P
- Contact:
...
cache003.map can be lots of stuff but its usually bloodgulch for me...
if u really wanna know which cache's are which ones u should download Cartographer and just open up ur map from there and it will say which level and then in the status window thing it will say found... cache003.map bloodgulch skipping found hang em high cache00*.map downloading and then u will know which is which...
if u really wanna know which cache's are which ones u should download Cartographer and just open up ur map from there and it will say which level and then in the status window thing it will say found... cache003.map bloodgulch skipping found hang em high cache00*.map downloading and then u will know which is which...

-
- Posts: 5
- Joined: Sun May 09, 2004 7:44 pm
- Location: Check out www.chaos-legion.net w000000000t
- Contact:
-
- Posts: 5
- Joined: Sun May 09, 2004 7:44 pm
- Location: Check out www.chaos-legion.net w000000000t
- Contact: