AI: Multiplayer Simulation... *Update! V2 OUT!*
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- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
- Contact:
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
- Contact:
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
- Contact:
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- Joined: Sun Mar 07, 2004 4:34 pm
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
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The point is if you change the biped team, where the marines were will be against you too. I had to inject a second biped, which I put on the friendly side. Also, if you just replace grunt bipeds, the cyborg that appears will have a crappy shield and low health like an ordinary grunt. What I did was use the elite actv's and set up the 5 or so groups, and injected them all over the other bipeds, tyring to make them spread out, and fewer rocket guys in one area. imagine if they were all rocket guys... Then I played with the AI until I got it tweaked right, so they don't shoot in 4-5 round bursts. The version I'm working on now enables the use of grenades >: )
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
- Contact: