AI: Multiplayer Simulation... *Update! V2 OUT!*

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Stealthy





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Post by Stealthy »

Library.... now THAT is just insane....

*can not picture passing the part where youre locked in the corridor trying to fend them off near the end*
Wooden Dragon





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Post by Wooden Dragon »

Working on it. You want the flood infections left alone, turned to cyborgs too, or nulled out?
Stealthy





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Post by Stealthy »

wait.. are you talkin about the lil guys?!?!!!?

HOLY ****ING ****!!!!!

I would like to see that, but wouldnt it lag?
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Post by Wooden Dragon »

probably
Stealthy





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Post by Stealthy »

:(

well, if it lags it would be probably best to just null em out. although maybe you could just put in grunts as them or something... *doesnt know if that would work though*
Wooden Dragon





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Post by Wooden Dragon »

probably not, maybe I could make them grenades >: )
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daggerx




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Post by daggerx »

Wooden Dragon

have you considered doing
the truth and reconciliation
or even the silent cartographer


I was just thinking about those 2


man, those guys with the a.riffel are pretty acurrate..

Dx
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Wooden Dragon





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Post by Wooden Dragon »

Yeah, I know. I don't even know why >;( I didn't edit the AR at all.
2bitwhore





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Post by 2bitwhore »

could you make the 'lil flood just stay the way they are but attack every MC good and bad? just a thought
mrhyperpenguin




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Post by mrhyperpenguin »

well i dont know how woodendragon did it but i think you could make its bipd a different team
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Post by 2bitwhore »

thats what i was thinking
Wooden Dragon





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Post by Wooden Dragon »

The point is if you change the biped team, where the marines were will be against you too. I had to inject a second biped, which I put on the friendly side. Also, if you just replace grunt bipeds, the cyborg that appears will have a crappy shield and low health like an ordinary grunt. What I did was use the elite actv's and set up the 5 or so groups, and injected them all over the other bipeds, tyring to make them spread out, and fewer rocket guys in one area. imagine if they were all rocket guys... Then I played with the AI until I got it tweaked right, so they don't shoot in 4-5 round bursts. The version I'm working on now enables the use of grenades >: )
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Post by prancer »

Last edited by prancer on Sun Apr 29, 2007 1:56 pm, edited 1 time in total.
Wooden Dragon





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Post by Wooden Dragon »

It's possible probably, infact it think i already did in V2. It does make it alot less hard though
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Post by prancer »

Last edited by prancer on Sun Apr 29, 2007 1:58 pm, edited 1 time in total.
2bitwhore





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Post by 2bitwhore »

and you guys have beaten this DAMN THATS TOUGH so far the best ive done is kill one guyit makes me feel this small

wait i got three that time, im getting better

good map dont make it any easier makes people improve on ttheir skills
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Post by prancer »

Last edited by prancer on Sun Apr 29, 2007 1:58 pm, edited 1 time in total.
2bitwhore





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Post by 2bitwhore »

i kinda see this as a warm up if you need to train for a halonite with your buddies PLAY THIS MAP you will learn all about advanced stragity yes t would be more relistic if it were easier but...

tip: aim for the waist they like to duck under shots
Wooden Dragon





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Post by Wooden Dragon »

V2 is just around the corner. While it dosen't change too much, it's still an improvement. Here's a list of changes:

They are now able to throw grenades
Rocket speed is doubled, making it harder to dodge them
Friendly borgs throw grenades more often aswell
Health ans shields tewaked for ALL borgs
Stealthy





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Post by Stealthy »

so did you tweak em down or up? :shock:

btw, thanks again for all this! :D
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