UPDATED | new map : Team-HASTE
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Yo u should get rid of the entire bottom section. Because that ramp takes a while to get down and it's an easy death. Just raise the place where the RL, flamethrower, and gravityrifle to the middle of the rotating ring. and make a few platforms to access it. Also get rid of the ghost. good mod though
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I raised the walking speed so it doesn't seem like forever getting somewhere. Update goes up tomorrow.
-Scott
n00b Designing
n00b Designing
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this map needs a lotta help but is still pretty good. First off when i played there was a giant piece of the bottom missing and i just fell through to regular bg. Second off the "Flamethrower" is just a rocket launcher. And for reccomendations i suggest making the ghosts fly and adding a lot more ghost, as it will make it a lot ezier to get around. Another thing you should do is put turrets in on those little bunkers up on the top level... that would be pretty cool. You should also add more ramps and add some teleports to make it faster to get to the bottom level.
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blink, it sounds like the panel that's not showing up is centred outside fo the bsp, in sparkedit make sure the crosshair for moving the object is inside the level or the object won't exist in game.Bigtymer01 wrote:this map needs a lotta help but is still pretty good. First off when i played there was a giant piece of the bottom missing and i just fell through to regular bg. Second off the "Flamethrower" is just a rocket launcher. And for reccomendations i suggest making the ghosts fly and adding a lot more ghost, as it will make it a lot ezier to get around. Another thing you should do is put turrets in on those little bunkers up on the top level... that would be pretty cool. You should also add more ramps and add some teleports to make it faster to get to the bottom level.
Over 3 lines of text. Read the rules before reposting.
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I fixed it, but I'm a little behind. I need to put the updated version up. Working on that tonight.thescottishguy wrote:blink, it sounds like the panel that's not showing up is centred outside fo the bsp, in sparkedit make sure the crosshair for moving the object is inside the level or the object won't exist in game.Bigtymer01 wrote:this map needs a lotta help but is still pretty good. First off when i played there was a giant piece of the bottom missing and i just fell through to regular bg. Second off the "Flamethrower" is just a rocket launcher. And for reccomendations i suggest making the ghosts fly and adding a lot more ghost, as it will make it a lot ezier to get around. Another thing you should do is put turrets in on those little bunkers up on the top level... that would be pretty cool. You should also add more ramps and add some teleports to make it faster to get to the bottom level.
Also, I can't seem to find the spawn that's a spawn of death... could someone maybe find it when i post the updated version and fix it? Then post a ppf?
-Scott
n00b Designing
n00b Designing
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I and 4 of my friends played CTF today on this map... man, it was a BLAST! It's VERY hard though, we stopped when one team scored ONE. It's a very challenging map, has anyone else played multiple-person (around 4+) CTF yet?
-Scott
n00b Designing
n00b Designing
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Probably not... I have fixed the spawns outside, and some other minor errors... but I'm not so huge on the modding scene as I was previously. The only thing I do, which I really don't take part in due to my being busy all the time, is Halo CXE development.cmart* wrote:r u gonna make an updated version?
Maybe CXE will release maps that are 'new' in the next batch, and I'll include an updated version!
-Scott
n00b Designing
n00b Designing
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Sure I guess, just give me credit. What all did you change?cmart* wrote:blink182house
I really like your level but i have changed it a little and I think it makes the level alot funner. So can i have your permission to post it on halomods?
Last edited by blink182house on Tue Aug 17, 2004 5:17 pm, edited 1 time in total.
-Scott
n00b Designing
n00b Designing