HALO KMP XBOX MAP PACK
- -Treetoad-
- Posts: 736
- Joined: Sat Jun 03, 2006 7:58 pm
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Loved the map pack
Although i found a crucial bug on Rainbow Road.
If you try to complete the track via the ghost, you'll fall into a spot where the vehicle can't move (a little after the half way mark.)
It doesn't seem to hover and it just sits there.
I had to get out of the ghost and throw stickies at it until it could move again, lol.
Also, it seems that when I threw a frag at it, it went right through, and the same with rockets and stickies.
And.. is it just me or does hugeass fail to load
Although i found a crucial bug on Rainbow Road.
If you try to complete the track via the ghost, you'll fall into a spot where the vehicle can't move (a little after the half way mark.)
It doesn't seem to hover and it just sits there.
I had to get out of the ghost and throw stickies at it until it could move again, lol.
Also, it seems that when I threw a frag at it, it went right through, and the same with rockets and stickies.
And.. is it just me or does hugeass fail to load
Sig over file size limit.
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- Posts: 799
- Joined: Mon Aug 01, 2005 11:53 am
- Contact:
Anything in particular you didn't like?
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***New video! ***- 10/25/08
SUBSCRIBE!
- preston556
- Readers Club
- Posts: 74
- Joined: Wed Feb 14, 2007 6:48 pm
- Location: HalOmega
Particularly, I just expected more. Like Cold-Snap, so far, the only error
I knew of was vehicle teleporting. Who needs to teleport? We could have experimented with the map ourselves and see if our script worked instantly, instead of mailing it to Korori (no offence) and wait a couple days to hear no, it didn't work. Seriosly, that map was my whole excitment over this map pack. If we can't teleport, oh well! We don't need teleporters to have fun with the map. I'm just sayin, maybe you guys can release Cold-Snap, and let us (temparoly repace a map) Example:
The current map wizard, name it wizard.map original, rename cold-snap to wizard.map, so you can alternate between maps.
Just my opinion,
sorry
I knew of was vehicle teleporting. Who needs to teleport? We could have experimented with the map ourselves and see if our script worked instantly, instead of mailing it to Korori (no offence) and wait a couple days to hear no, it didn't work. Seriosly, that map was my whole excitment over this map pack. If we can't teleport, oh well! We don't need teleporters to have fun with the map. I'm just sayin, maybe you guys can release Cold-Snap, and let us (temparoly repace a map) Example:
The current map wizard, name it wizard.map original, rename cold-snap to wizard.map, so you can alternate between maps.
Just my opinion,
sorry
we stand together...for now...forever...
well there was a few things about it I didnt like but you guys did an amazing job on hugeassllama_juice wrote:Anything in particular you didn't like?
but I was really really waiting for coldsnap and SniperCanyon
and when I played H2 Sanctuary it was nothing really like it and the ground texture was completley off :S
but I definently could not have done better good job anyways
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- Posts: 83
- Joined: Sun Jun 17, 2007 11:38 am
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- Posts: 83
- Joined: Sun Jun 17, 2007 11:38 am
lol.. um is that sarcasm???? lol
Edited: i changed me mind...lol
Edited: i changed me mind...lol
Last edited by xSpartan_051x on Tue Aug 07, 2007 12:51 pm, edited 1 time in total.
aha no =)xSpartan_051x wrote:lol.. um is that sarcasm???? lol
And these maps would be amazing converted over.. with permission and if all the creator... and if the could run smoothly... but there seem to look amazing!!!!
http://hce.halomaps.org/index.cfm?pg=3&fid=2444
http://hce.halomaps.org/index.cfm?pg=3&fid=2443
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- Posts: 18
- Joined: Sun Jul 29, 2007 7:43 pm
Not to steal any thunder from Korori's map pack but for those of you looking to get Sniper canyon redux...HERE
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- Posts: 83
- Joined: Sun Jun 17, 2007 11:38 am
- {KaS} Korori
- Posts: 141
- Joined: Sun Jun 26, 2005 7:06 pm
- Location: Hopefully Kyoto Japan :)
- Contact:
Ya that is the reason why i removed it. The vehicle teles are important b/c you would not be able to get to the other base. Right now im reworking it b/c i formated my computer. Also Im starting to get crammed with school work. So ill try to release it as fast as possible. WHen time will allow me.Not to steal any thunder from Korori's map pack but for those of you looking to get Sniper canyon redux
ALso
Like i said beta- but since the Zteam release i decided to quit that map as well.played H2 Sanctuary it was nothing really like it and the ground texture was completley off :S
but I definently could not have done better Smile good job anyways
IF you wish to see the maps im working on or the maps i done check out my site.
Please visit my forum and sign up. Ask question, request maps on xbox.
Establish in 2003 Visit my clan at kororigaming.com/kasclan
Establish in 2003 Visit my clan at kororigaming.com/kasclan
..{KaS} Korori wrote:Ya that is the reason why i removed it. The vehicle teles are important b/c you would not be able to get to the other base. Right now im reworking it b/c i formated my computer. Also Im starting to get crammed with school work. So ill try to release it as fast as possible. WHen time will allow me.Not to steal any thunder from Korori's map pack but for those of you looking to get Sniper canyon redux
ALsoLike i said beta- but since the Zteam release i decided to quit that map as well.played H2 Sanctuary it was nothing really like it and the ground texture was completley off :S
but I definently could not have done better Smile good job anyways
IF you wish to see the maps im working on or the maps i done check out my site.
....Here we go again
Re: Thanks
It blew me away too. Though it is missing the pelican and the teleporter entrance at the base of the bases on the floor of the level. It's still really awesome though.noname wrote:Amazing job. The map "hugaass" blew me away. Keep up the great work!