|===-- AC's Conversions Map Pack Release --===| w/Patch

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
tristanx





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Post by tristanx »

i was able to get heatv2 to work. i compressed it with sparkedit 3.02. i used the an update i think not made by juggler but someone else. i could upload the one i use if needed. :P
Last edited by tristanx on Fri Oct 01, 2004 9:25 am, edited 4 times in total.
angrycamel




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Post by angrycamel »

yes, please upload it.
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Reddog




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Post by Reddog »

angrycamel wrote:...
Reddog and I ran into the same problem with the NMP pack for maps that were created with HHT. There is some small bit that HHT is writing that needs to be cleaned out before HMPi can compress it correctly.
....
The "compress only with HHT" ones are due to a bug in HHT. Cluis said he isn't going to fix it, so I'll put a work around in RPPE and RPP (HMPi) to take care of it. Then the installer can fix the invalid value on the fly.

Peace all,
Reddog
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angrycamel




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Post by angrycamel »

If anyone has the mod from
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tristanx





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Post by tristanx »

here's the heatv2 file:

this is where it would be. i keep getting this, "Upload Error: Could not upload Attachment to ./files/heatv2_compressed.rar." :evil:
mrhyperpenguin




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Post by mrhyperpenguin »

i have a ftp server that can hold it, you can also try hxbdev or halomaps
you can pm me so we can figure it out

or you can just get in contact with angrycamel, he should be able to get it
(GT)Juggler




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Post by (GT)Juggler »

there is no need to get heat v2 working, version 3 is almost done, and will be sent directly to AngryCamel for the release of the mappack.
halogt.com
wpimap.com
justfuckinggoogleit.com
tristanx





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Post by tristanx »

angrycamel




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Post by angrycamel »

Your right (GT)Juggler. Thanks for the hard work on that though tristanx.
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tristanx





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Post by tristanx »

i'll just leave there over the weekend so people can use it. i'll take it down on monday. :)
- fuzz -





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Post by - fuzz - »

Has anyone successfully put Warthogs in the Silent Cartographer MP map? I wish people who made the maps would put normal vehicles in and then let everyone else mod them the way they want.

If someone can make a PPF with warthogs in it, I'd really appreciate it because I'm currently working on a NMP style version with SP maps and new CE maps.
Martijn Gelissen




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Post by Martijn Gelissen »

Well just added KOTH, Oddball and raley flags to Truth beyond the darkness. Just one problem could only find the KOTH circles 0,1,2,3,4,6,7,9,11,12,15
Dunno where the others are have looked evrywhere, Ah well koth is still playeble.

Martijn

BTW Angrycamel. I couldnt make a ppf for it cause the changes are so small that it wont work with a ppf, could I upload the new cache file to you over AIM?
Digital71





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Post by Digital71 »

Hey, I don't know if anyone else had this problem, but I couldn't get Truth to work on System Link. Anyone one else had this problem (I wouldn't be suprised if I was the only one)?
WHAT YOU SAY?
Anti-Entropy





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Post by Anti-Entropy »

I've played truth in system link for hours on end, and had no probs.............first post info also confirms that......

I would like an update on this pack :P
I wonder how TSF's maps are coming along......AC> Howz tings goin?

Also I never played heat before, and that map kicks ass! :shock:
I can't wait to see what version 3 is like, gj juggler.
angrycamel




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Post by angrycamel »

Anti-Entropy wrote:I would like an update on this pack :P
Anti-Entropy - We have just been updating the maps. If you notice on the front post that the update date (in yellow) is constantly changing. Everytime we complete a map update I am correcting its representation in the front post to match its current status. Everyone, keep checking the front post for the latest.

I heard from TSF and he seems to be running into some road blocks lately with the development of the new maps so I am not quite sure if I should still be waiting on them, to be honest.

The CE pack is looking as though it may die out, due to the lack of CE conversions available and slated to be available in the near future. I have considered moving the two existing maps back over to this pack to provide this pack with a full working 13 maps. Anyone care to comment on this idea?

</update> :)

Later,
AC
2bitwhore





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Post by 2bitwhore »

[quote="angrycamel]
The CE pack is looking as though it may die out, due to the lack of CE conversions available and slated to be available in the near future. I have considered moving the two existing maps back over to this pack to provide this pack with a full working 13 maps. Anyone care to comment on this idea?[/quote]

you already know my feelings on the matter. i vote wait till we gett a full 13 SP maps if that takes another month so be it. how long will it take to gett all the other maps working? at least wait till then b4 you decide to put the CE back in


-however thats just my opinion. i have an @$$hole too. which would you rather me share?
tristanx





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Post by tristanx »

angrycamel:[/b]

it's best just to work on this sp to mp only. bring the ce maps over to this conversion to complete it. halo2 is just around the corner so the ce to xbox may get better attention when we start meesing around with h2.
angrycamel




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Post by angrycamel »

I agree, tristanx, the reason I consider bringing the CE maps beck over and not waiting is because of the rapidly approaching realease of Halo 2. With all of the advancements in the CE and PC conversions maybe that will help for speeding the process along with Halo 2.

Personally I want to release this MapPack in the next week at the letest. Its dragging and I have gotten indeffinate completion dates from TSF. So I don't want to wait for his maps to be finished holding up the others while doing so.

We will just have to keep working on the maps that we can work on, and in a week release what we have.
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[files]Spartan III





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Post by [files]Spartan III »

This calls for one thing... :cry:

(This gravestone is for Halo 1 modding. Don't worry, we'll have better stuff for Halo 2! :wink:)
Attachments
Goodbye little brother...
Goodbye little brother...
halo1xboxdeath.jpg (125.08 KiB) Viewed 1525 times
Martijn Gelissen




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Post by Martijn Gelissen »

ROFLMAO
:lol: :lol: Nice one Spartan III

Anyways my map frozen canyon is almost completed, it now plays koth, oddball and ralley. Mr hyperpenguin is trying to add a FRG. Also it has lesser trees and the bases are extended.
But when this wont work, we have to do it without it.
Angrycamel, I will send you the map by Saturday :!:

Finally this is comin together :lol:
Martijn
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