Hoggin' in Hang 'em High

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thescottishguy




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Post by thescottishguy »

what i really want is a building block setup that would allow me to do that withs a single floor piece accross the middle, but also to do the same to Boarding action, can you imagine if the floor went all the way accross boarding action, maybe only on every second floor so you have a large open area and a callery above/around it, maybe even only one lower floor, but with catwalks running from ship to ship at the ends, it'd be like a coliseum
fezzman wrote:
What about a modified version of Prisoner? Close up each level with blocks and it will almost have a maw-like feel to it. The only way to get to each level would be up the ramps/ladders originally there. Perhaps a slow ghost on each level. Better yet, import the covey turret but give it the physics of the scorpion. Then it would be like a mini tank that could easily move up the ramps. Move spawn points and flags so that red is on the top floor and blue is on the bottom. I dunno...I just always saw potential to that level.
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thescottishguy




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Posts: 86
Joined: Fri Apr 30, 2004 7:19 am
Location: In a MapMaking Sweatshop run by Team NMP

Post by thescottishguy »

do you know if anyone has done a building block mod of prisoner? I'm actually thinking that i will try this now.
fezzman wrote:
What about a modified version of Prisoner? Close up each level with blocks and it will almost have a maw-like feel to it. The only way to get to each level would be up the ramps/ladders originally there. Perhaps a slow ghost on each level. Better yet, import the covey turret but give it the physics of the scorpion. Then it would be like a mini tank that could easily move up the ramps. Move spawn points and flags so that red is on the top floor and blue is on the bottom. I dunno...I just always saw potential to that level.
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fezzman




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Post by fezzman »

thescottishguy wrote:do you know if anyone has done a building block mod of prisoner? I'm actually thinking that i will try this now.
fezzman wrote:
What about a modified version of Prisoner? Close up each level with blocks and it will almost have a maw-like feel to it. The only way to get to each level would be up the ramps/ladders originally there. Perhaps a slow ghost on each level. Better yet, import the covey turret but give it the physics of the scorpion. Then it would be like a mini tank that could easily move up the ramps. Move spawn points and flags so that red is on the top floor and blue is on the bottom. I dunno...I just always saw potential to that level.
I've not yet seen one.
JoePo





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Joined: Sat Mar 27, 2004 9:41 am
Location: Ohio

Post by JoePo »

thescottishguy, it sounds like you've added quite a bit to the mod. If all the changes you've made make the level better, then by all means post it up when you're done with it. I'd really like to check out what you did.

I'd be interested in doing a prisoner mod too, but I don't feel it would turn out as well. It certainly wouldn't work as well with warthogs, but like fezzman said, a slow ghost or 'turret on wheels' could work. But I won't try it if one of you guys wanna do it.
Stunna_X





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Location: With your mom

Post by Stunna_X »

what we need is diff size blocks... like a huge ass one to be the floor of other levels.... it would cuase allot less lag and dissapearing blocks if this could be done...
Team NMP, XBL clan - STR8 RIPPIN, XBL tag - Stunna X --- way outdated
thescottishguy




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Joined: Fri Apr 30, 2004 7:19 am
Location: In a MapMaking Sweatshop run by Team NMP

Post by thescottishguy »

i might just do that joepo, anyone know where i can pick up a good tut on making ppf's? I'm also gonna try to put together a tutorial and ppf package to create your own copy of Halo CL if there seems to be much interest
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