The Area 50's series.
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
The Area 50's series.
These maps were not created by me. NOR did I have permission to convert them, but I could not contact the creator. These maps were created by Eric Lamuthe. This includes Area 52, Area 53, and Area 54.
Area 55 did not work out properly.
The energy sword IS A PROBLEM. I nulled the model, and if it is not a different gun, then it is invisible. Do not pick it up, it will apear as " press X to pick up " thumbstick symbol"
Map information:
Area52 - no problems. All guns are in. AI with sound
Area53 - no problems. All guns are in. Vehicles are not edited im Scenario. A moderate amount of Lagg in the Dinosoar area. AI with sound
Area54 - no problems. All guns are in. All Bipeds are in. AI with sound
Your going to have to decompress the maps and change the internal name from the names already givin. I used these in a mappack, so the internal names are already set.
The Internal names are.
Area 52-Sidewinder
Area 53- Chiron T3L4 (putput)
Area54- BattleCreek (BeaverCreek)
Have fun!
Area52 http://files.filefront.com/area52map/;9 ... einfo.html
Area53 http://files.filefront.com/area53map/;9 ... einfo.html
Area54 http://files.filefront.com/area54map/;9 ... einfo.html
Area 55 did not work out properly.
The energy sword IS A PROBLEM. I nulled the model, and if it is not a different gun, then it is invisible. Do not pick it up, it will apear as " press X to pick up " thumbstick symbol"
Map information:
Area52 - no problems. All guns are in. AI with sound
Area53 - no problems. All guns are in. Vehicles are not edited im Scenario. A moderate amount of Lagg in the Dinosoar area. AI with sound
Area54 - no problems. All guns are in. All Bipeds are in. AI with sound
Your going to have to decompress the maps and change the internal name from the names already givin. I used these in a mappack, so the internal names are already set.
The Internal names are.
Area 52-Sidewinder
Area 53- Chiron T3L4 (putput)
Area54- BattleCreek (BeaverCreek)
Have fun!
Area52 http://files.filefront.com/area52map/;9 ... einfo.html
Area53 http://files.filefront.com/area53map/;9 ... einfo.html
Area54 http://files.filefront.com/area54map/;9 ... einfo.html
Last edited by preston566 on Wed Dec 12, 2007 3:45 pm, edited 2 times in total.
-
- Posts: 46
- Joined: Sat Sep 15, 2007 8:34 am
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
Edit- Now that I have a supporter, I couldn't care less anymore.
I gave credit in proper places, and with no way to contact him, then I
guess I did right.
I gave credit in proper places, and with no way to contact him, then I
guess I did right.
Last edited by preston566 on Wed Dec 12, 2007 6:27 pm, edited 1 time in total.
- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
![]() |
![]() |
WTF copyright? At least he posts the author...If the author has a problem with this then preston, make a note on the first post asking the author to have the link removed if he doesn't want the download up
You have to buy the copyright access anyway kidd. Bungie allows us to make Halo CE maps so it's not their maps. Is their tools which they allowed for us to use them.
BTW these maps are awesome. Post the lnks up preston
[/quote]
You have to buy the copyright access anyway kidd. Bungie allows us to make Halo CE maps so it's not their maps. Is their tools which they allowed for us to use them.
BTW these maps are awesome. Post the lnks up preston
[/quote]
The maximum signature size is 500x120px at 75kb.
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
- thinkreddie
- Posts: 531
- Joined: Fri Jun 18, 2004 4:57 pm
- Location: Colorado springs
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
That is probably caused by when you converted them you used the default globals so it used the default masterchief instead of the masterchief that came modded with the map...preston566 wrote:No problem. You may need to increase your jump hieght though,
it seems to have "decreased". And if you don't want to, grenade jump
into the teleporters.
Here to Help,
Preston556

-
- Posts: 396
- Joined: Tue Nov 15, 2005 5:19 am
- Location: Right Outside Your Window With A Gun
![]() |
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
-
- Posts: 396
- Joined: Tue Nov 15, 2005 5:19 am
- Location: Right Outside Your Window With A Gun
![]() |
I tried them out and heres what I think
Area 52: cool, is the AI only in the hanger with the Longsword
Area 53: the part where you take the teleporter and it takes you through a worm tunnel thing, you die from falling damage, I even have 400 health on
Area 54: Same thing happens like in area 54 but in 55 its when the the elevator (tram looking thing) when it stops and you fall out you fall to your death.
Am I doing something wrong or does this need to be fixed.
Area 52: cool, is the AI only in the hanger with the Longsword
Area 53: the part where you take the teleporter and it takes you through a worm tunnel thing, you die from falling damage, I even have 400 health on
Area 54: Same thing happens like in area 54 but in 55 its when the the elevator (tram looking thing) when it stops and you fall out you fall to your death.
Am I doing something wrong or does this need to be fixed.
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
Oh, thats my bad. I must have uploaded the early files. I will change
them when time permits ( tomarow ), or you can download Halo Hacker
Tools v.5 in the Xbox Halo Utilities and change it manually by clicking
on the cyborg_mp biped, change your menu to the Meta Editor and check
"Immune to Falling". You should be good to go.
Happy New Year,
Preston556
Edit- Area52: Yes the AI are only in the Hanger.
Happy New Year.
them when time permits ( tomarow ), or you can download Halo Hacker
Tools v.5 in the Xbox Halo Utilities and change it manually by clicking
on the cyborg_mp biped, change your menu to the Meta Editor and check
"Immune to Falling". You should be good to go.
Happy New Year,
Preston556
Edit- Area52: Yes the AI are only in the Hanger.
Happy New Year.
-
- Posts: 396
- Joined: Tue Nov 15, 2005 5:19 am
- Location: Right Outside Your Window With A Gun
![]() |
What kind of decompressing are you trying to do? If they are in .rar's then you will want winrar to decompress them for you. If you want to decompress the maps themselves, then you will need HHT.Cynder207 wrote:sorry to be all noobish but how do i decompress the maps? What do I need/need to do, to get the maps to work?

- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |
But, the maps aren't corrected yet. You will need HHT to change the fall
damage to zero. Do this by opening the Map in HHT, then hit yes
when it asks you to decompress. Then click Biped, then click Cyborg_MP
then check "Immune to Falling".
Then compress, and send them to your box
Have Fun,
Preston556
Ps. We're a modding community, anybody who says someones noobish
or insults you are not worth the time themselves
damage to zero. Do this by opening the Map in HHT, then hit yes
when it asks you to decompress. Then click Biped, then click Cyborg_MP
then check "Immune to Falling".
Then compress, and send them to your box

Have Fun,
Preston556
Ps. We're a modding community, anybody who says someones noobish
or insults you are not worth the time themselves
