BA with Bridges and 82 Flying Ghosts
-
- Posts: 36
- Joined: Sat Sep 11, 2004 3:01 am
- Location: deep under the earth's atmosphere
- Contact:
BA with Bridges and 82 Flying Ghosts
this patch is for boarding action you may need to run trashbash there is a second of lag as soon as you load the map but i havent had any other lag problems after the first few seconds but you never know
EDIT: im a moron and forgot i changed the buildnumber on this. ive fixed the problem i think. so if you tried this before and it didnt work try it again
i added 2 bridges 1 on level 5 and the other on level 1.
the teleporters work in a loop.
i also added 82 flying ghosts 41 for each side. there is a teleporter on level 3 on the far left (when looking from across the way) that takes you to the ghosts
added a weapons cache on level 5 in front of the sniper rifle. its a leap of faith
rockets are very homing but slowed down enough so that the ghost can out manuver them
EDIT: im a moron and forgot i changed the buildnumber on this. ive fixed the problem i think. so if you tried this before and it didnt work try it again
i added 2 bridges 1 on level 5 and the other on level 1.
the teleporters work in a loop.
i also added 82 flying ghosts 41 for each side. there is a teleporter on level 3 on the far left (when looking from across the way) that takes you to the ghosts
added a weapons cache on level 5 in front of the sniper rifle. its a leap of faith
rockets are very homing but slowed down enough so that the ghost can out manuver them
- Attachments
-
- BA Bridges&ghosts.rar
- (51.15 KiB) Downloaded 114 times
-
- view of the bridges on top; on bottom the arrow of pnade on he ground shows how to get to the ghosts
- halonite040925_005.JPG (38.14 KiB) Viewed 3078 times
-
- weapon cache on top ghosts on bottom
- halonite040925_004.JPG (42.19 KiB) Viewed 3078 times
-
- pic of the ghosts
- halonite040925_003.JPG (42.04 KiB) Viewed 3078 times
-
- NONAME_036.jpg (25.27 KiB) Viewed 3078 times
Last edited by 2bitwhore on Wed Oct 13, 2004 3:51 am, edited 1 time in total.
-
- Posts: 131
- Joined: Sat Apr 03, 2004 1:10 pm
-
- Posts: 76
- Joined: Thu Jul 15, 2004 9:02 am
- Location: F:\Games\Halo2\default.xbe
-
- Posts: 76
- Joined: Thu Jul 15, 2004 9:02 am
- Location: F:\Games\Halo2\default.xbe
-
- Posts: 357
- Joined: Sun Mar 07, 2004 4:34 pm
-
- Posts: 36
- Joined: Sat Sep 11, 2004 3:01 am
- Location: deep under the earth's atmosphere
- Contact:
the point of all the ghosts are to always have one available my first try i simly had 4 well after we killed the pilots bye bye ghost they fall into the abyss
the reason i didnt use the building blocks was because when i made this map they werent out yet
and like i said lag isnt bad other than the very first couple seconds
edit i take that back there is a bit of lag if a couple of you are jumping around by where all the ghosts are
the reason i didnt use the building blocks was because when i made this map they werent out yet
and like i said lag isnt bad other than the very first couple seconds
edit i take that back there is a bit of lag if a couple of you are jumping around by where all the ghosts are
-
- Posts: 28
- Joined: Sun Aug 15, 2004 2:35 pm
- Location: michigan
-
- Posts: 24
- Joined: Sat Apr 03, 2004 8:39 am
True but what if you put some ultra blocks blocking up the big gap floor. Then have it so MC takes no damage when he falls so he can get back down form the top level to get his ghost back. Then get back ghost and fly!
And just in case the player is a total idiot and he fell off onto it have some teleporters...
And just in case the player is a total idiot and he fell off onto it have some teleporters...
-
- Posts: 92
- Joined: Thu Aug 05, 2004 6:42 pm
- Location: o_0