Tutorial: Scenario Editing Tutorial (AI and Machines)
-
- Posts: 131
- Joined: Sat Apr 03, 2004 1:10 pm
![]() |
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
![]() |
![]() |
![]() |
![]() |
is it just as hard to add ai's like more grunts to sp maps?
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
-
- Posts: 76
- Joined: Thu Jul 15, 2004 9:02 am
- Location: F:\Games\Halo2\default.xbe
- thinkreddie
- Posts: 531
- Joined: Fri Jun 18, 2004 4:57 pm
- Location: Colorado springs
-
- Posts: 6
- Joined: Fri Oct 15, 2004 12:58 pm
-
- Posts: 357
- Joined: Sun Mar 07, 2004 4:34 pm
![]() |
![]() |
![]() |
well when i was working on this i learned quite a bit, that could be understood by you avrage moodders.
the scenario holds items (vehicles, scenery, sky) that wont have to be loaded again, in expection to itmc's
there are is two places for a two machine refleixves (placment data, dependency list data) in everymap and in every map they are in the same spot. (at least i think so)
so add the proper data in the scenario, fix the reflexive spots so it points to the dependency data and placement data in hex (hXe reflexive calcuator), add the dependency in hht .meta.data file everything should work
the scenario holds items (vehicles, scenery, sky) that wont have to be loaded again, in expection to itmc's
there are is two places for a two machine refleixves (placment data, dependency list data) in everymap and in every map they are in the same spot. (at least i think so)
so add the proper data in the scenario, fix the reflexive spots so it points to the dependency data and placement data in hex (hXe reflexive calcuator), add the dependency in hht .meta.data file everything should work
-
- Posts: 6
- Joined: Fri Oct 15, 2004 12:58 pm