The Grid (A New Map)
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
The Grid (A New Map)
If you don't trust me enough to download a mod that doesn't have an ingame screenshot, then....just don't download it k? this sparkedit screenshot doesnt touch the levels appearance ingame, its 5000x better. so just go and download it already. theres more about 343 Guilty Spark and the Reactor Room in the readme.
http://www.hxbdev.org/forum/viewtopic.php?t=187
http://www.hxbdev.org/forum/viewtopic.php?t=187
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- crappy screenshot
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
ive only experienced lag on XBC with this, which is, might i add, pretty severe. but true, a lot of the stuff was proof of concept, like Team AI and 'non-bastardized' doors as the HaloPC hackers call them, where they dont all open at one time.
btw, 343 might never be done, because of the system link problem. RR however, i may be able to fix.
btw, 343 might never be done, because of the system link problem. RR however, i may be able to fix.
Everything in this signature is false.
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- Posts: 44
- Joined: Tue Sep 07, 2004 3:45 pm
Theres some parts of this very level that would make a rad sp>mp, like the inside of the pillar of autumn!
I wanted to explore this level......but for some reason it will not load after a change something.....
I tried to move a banshee to where I could get to it>no dice
I tried to make master chief immune to falling damage>no dice
Is it something to do with decompressing/compressing, or......
BTW This mod is awsome! when you find time could you write a Back ground music tutorial?
THANKS for the great mod
I wanted to explore this level......but for some reason it will not load after a change something.....
I tried to move a banshee to where I could get to it>no dice
I tried to make master chief immune to falling damage>no dice
Is it something to do with decompressing/compressing, or......
BTW This mod is awsome! when you find time could you write a Back ground music tutorial?
THANKS for the great mod
I was bored, so i put up some pics anyway...
http://tinypic.com/bj09d
http://tinypic.com/bj0ae
these still dont do it justice... lol
http://tinypic.com/bj09d
http://tinypic.com/bj0ae
these still dont do it justice... lol
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
lol i dont know, all of my maps are like that. i can open them in sparkedit, but no one else.
THE BACKGROUND MUSIC TUTORIAL:
1. Recursive inject some music.
2. Select your BSP in HHT.
3. Scroll to the bottom of the dependency swapper.
4. Find a looping sound dependency, or if there are multiple, select them all.
5. Change this dependency to your music.
Like I said, simple as pie!
THE BACKGROUND MUSIC TUTORIAL:
1. Recursive inject some music.
2. Select your BSP in HHT.
3. Scroll to the bottom of the dependency swapper.
4. Find a looping sound dependency, or if there are multiple, select them all.
5. Change this dependency to your music.
Like I said, simple as pie!
Everything in this signature is false.
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!