The Grid (A New Map)

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files

What to do next?

Keep making new maps.
9
50%
Make some more SP->MP conversions.
6
33%
Do some old school mods.
3
17%
 
Total votes: 18

The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

The Grid (A New Map)

Post by The Swamp Fox »

If you don't trust me enough to download a mod that doesn't have an ingame screenshot, then....just don't download it k? this sparkedit screenshot doesnt touch the levels appearance ingame, its 5000x better. so just go and download it already. theres more about 343 Guilty Spark and the Reactor Room in the readme.

http://www.hxbdev.org/forum/viewtopic.php?t=187
Attachments
crappy screenshot
crappy screenshot
The Grid.JPG (143.44 KiB) Viewed 2973 times
User avatar
Ar5eNiC




Socialist

Posts: 595
Joined: Mon Mar 15, 2004 11:45 am
Location: 123 Fake St.

Post by Ar5eNiC »

whoa looks sweet, nj once again swamp fox :wink:
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

wow this is really fun, but it gets really laggy at times. and could you release a tutorial (or just tell me, it works out either way) on how to edit the scenario like that? working machines and ai mmMMMMmm

you can tell me now or i'll figure it out sooner or later
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

im working on a tutorial about that stuff, i want to figure everything out and then do a big tut all at once though.
Everything in this signature is false.
Anti-Entropy





Posts: 44
Joined: Tue Sep 07, 2004 3:45 pm

Post by Anti-Entropy »

Kick ass.
zonfar





Posts: 41
Joined: Wed Mar 03, 2004 6:07 pm

Post by zonfar »

2 thumbs up :). great job! just dont like getting blasted away by those blue blasts.. love the music to!
Image

My Halo 2 rendered animation music video!
http://files2.halomods.com/viewtopic.ph ... 248#298248
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Post by swese44 »

Nice work, it's a great example of what you are making possible. Not really too playable with the lag though. Looking forward to 343!
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

ive only experienced lag on XBC with this, which is, might i add, pretty severe. but true, a lot of the stuff was proof of concept, like Team AI and 'non-bastardized' doors as the HaloPC hackers call them, where they dont all open at one time.

btw, 343 might never be done, because of the system link problem. RR however, i may be able to fix.
Everything in this signature is false.
Anti-Entropy





Posts: 44
Joined: Tue Sep 07, 2004 3:45 pm

Post by Anti-Entropy »

Theres some parts of this very level that would make a rad sp>mp, like the inside of the pillar of autumn!

I wanted to explore this level......but for some reason it will not load after a change something.....
I tried to move a banshee to where I could get to it>no dice
I tried to make master chief immune to falling damage>no dice

Is it something to do with decompressing/compressing, or......

BTW This mod is awsome! when you find time could you write a Back ground music tutorial?
THANKS for the great mod
UberJim





Posts: 19
Joined: Tue Mar 23, 2004 8:54 am

Post by UberJim »

I think your next project should be somehow making it easy to create new bsps for Xbox, so we don't have any more maps made out of blocks.
Digital71





Posts: 81
Joined: Sat Jul 31, 2004 12:12 pm

Post by Digital71 »

[quote="btw, 343 might never be done, because of the system link problem. RR however, i may be able to fix.[/quote]

Then I guess forget making it syslinkable, or else we'll never get to play the map :cry:
WHAT YOU SAY?
jake07777




Wordewatician 250

Posts: 319
Joined: Mon May 17, 2004 7:42 pm
Location: At Your Front Door(knock)(knock)

Post by jake07777 »

Cool map SF I havent seen you on aim lately. Come on some time so we can talk later man.
Your image cannot exceed 400x200 and 50kb
Stealthy





Posts: 157
Joined: Thu Aug 26, 2004 7:09 pm

Post by Stealthy »

I was bored, so i put up some pics anyway... :)

http://tinypic.com/bj09d
http://tinypic.com/bj0ae

these still dont do it justice... lol
Echelon




Vector Mad Hatter

Posts: 242
Joined: Mon Jun 28, 2004 2:01 pm
Location: Fist in the air in the land of hypocrisy

Post by Echelon »

how come the map wont open in SE?
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

lol i dont know, all of my maps are like that. i can open them in sparkedit, but no one else.

THE BACKGROUND MUSIC TUTORIAL:
1. Recursive inject some music.
2. Select your BSP in HHT.
3. Scroll to the bottom of the dependency swapper.
4. Find a looping sound dependency, or if there are multiple, select them all.
5. Change this dependency to your music.

Like I said, simple as pie! :-)
Everything in this signature is false.
Echelon




Vector Mad Hatter

Posts: 242
Joined: Mon Jun 28, 2004 2:01 pm
Location: Fist in the air in the land of hypocrisy

Post by Echelon »

lol...das cool. TSF...you have made another amazing mod. I dont know where halomods would be w/o/ you :wink:

TheMadModder
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

ok well im taking <insert the guys name here>'s advice and just doing 343 without system link. if i ever figure it out ill make another. Expect both 343 and RR in about an hour.
Everything in this signature is false.
Echelon




Vector Mad Hatter

Posts: 242
Joined: Mon Jun 28, 2004 2:01 pm
Location: Fist in the air in the land of hypocrisy

Post by Echelon »

nice...you are da man.
Keep churnin out great mods.

TheMadModder
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

reactor rooms out...
The Swamp Fox




Socialist Construct Revivalist Golden Age
Translator Playscaper Enthraller Bloodhound
Illusionist Eureka Wave Scorched Earth
Wordewatician 250

Posts: 410
Joined: Tue Feb 24, 2004 11:22 am
Location: Cantaloupe!

Post by The Swamp Fox »

and now they both are, so go and get em'
Everything in this signature is false.
Post Reply