|===-- AC's Conversions Map Pack Release --===| w/Patch
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I agree. But if it is goint to be one mappack, I think now would be a good time to start cutting off some maps.2bitwhore wrote:i count 14 SP-MP conversions plus the ce conversions can we(you) just make this mapack a SP-MP mapack? dont get me wrong i love the ce converts! but when its sp-mp there is a theme if we combine them i feel itll lose a bit of solidity(for lack of a better word) EVERYONE who has played halo can appreciate the fact that you can play multiplayer games on the singleplayer maps. we can ALWAYS come back and make a CEconversion mappack when there are enough to make a full pack since it seems there are gonna be quite a few coming out in the near future
This is just my opinion ive been wrong before let me know if you dis/agree with me if most of you want the BSP conversion in this map pack i'll shut up. i just wanted to throw this out there for discussion
WHAT YOU SAY?
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I think this should be a single player To multiplayer mappack ONLY, seeing as how ce-xbox is just getting started and there is bound to be more. Theres no reason to include ce, seeing how this mappack is already "overbooked" as it is.
Angry - u can do 2 mappacks, ce only and sp-mp only
edit - thats pretty much what 2bitwhore just said. Sorry.
Angry - u can do 2 mappacks, ce only and sp-mp only
edit - thats pretty much what 2bitwhore just said. Sorry.
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Ok well it sounds like popular demand. I will remove all of the CE maps from this pack with full intentions of releasing a second CE conv mapPack in the future when 13 are available to include.
I will try to get the front post updated tonight.
Underdog:
HMPi installs each MapPack as its own xbe and maps dir. It will not overwrite anything that was previously installed. Just like it did not over write NMP1 when installing the CXE and NMP2 pack.
Martijn:
Thanks for the update with the permission from viperneo. I assume it will still apply for a CE pack rather than being included in this one.
I will try to get the front post updated tonight.
Underdog:
HMPi installs each MapPack as its own xbe and maps dir. It will not overwrite anything that was previously installed. Just like it did not over write NMP1 when installing the CXE and NMP2 pack.
Martijn:
Thanks for the update with the permission from viperneo. I assume it will still apply for a CE pack rather than being included in this one.
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Hey everyone... glad to see the file forums back up again. Thanks to all for the great testing that has been done. I believe now we need to move into the stage where we start fixing things.
I have heard from (GT)Juggler about his mods but no one else. Please post if you are the creator of one of these maps and have already started fixing or if you plan to in the near future. If you do not wish to participate, please let us know if we have permission to make the changes mentioned on the front page.
Thanks,
AC
I have heard from (GT)Juggler about his mods but no one else. Please post if you are the creator of one of these maps and have already started fixing or if you plan to in the near future. If you do not wish to participate, please let us know if we have permission to make the changes mentioned on the front page.
Thanks,
AC
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Martijn Gelissen,
make the rockethogs have secondary fire, you know... right trigger shoots bullets, left trigger shoots rockets.
actually, i would like to see this on all of the maps that use the warthog & banshee if possible. seeing that the banshee is being used now. need to even the playing field.
make the rockethogs have secondary fire, you know... right trigger shoots bullets, left trigger shoots rockets.
actually, i would like to see this on all of the maps that use the warthog & banshee if possible. seeing that the banshee is being used now. need to even the playing field.
Heres a spawn replacement for the maw... Has KOTH, CTF, Oddball, Rally, and good teleport spawns
Problems:
1. Warthog only spawns one
2. Snipers don't spawn
3. A barrier is needed to keep players from crossing behinf the side where there isnt that huge bridge, because you can see the BSP end... Im thinking like ultrapanel or something.
4. Something to keep hogs from driving off the bridge, it is necessary for race, Im thinking like ultrapanel but invisible
Patch this onto the original MP Mawhttp://files.halomods.com/viewtopic.php?t=15146
Patch is here: http://www.angrycamel.com/xbox/sp2mp_Ma ... -Fixes.ppf
EDIT: Spelling
Problems:
1. Warthog only spawns one
2. Snipers don't spawn
3. A barrier is needed to keep players from crossing behinf the side where there isnt that huge bridge, because you can see the BSP end... Im thinking like ultrapanel or something.
4. Something to keep hogs from driving off the bridge, it is necessary for race, Im thinking like ultrapanel but invisible
Patch this onto the original MP Mawhttp://files.halomods.com/viewtopic.php?t=15146
Patch is here: http://www.angrycamel.com/xbox/sp2mp_Ma ... -Fixes.ppf
EDIT: Spelling
Last edited by TigerHawk on Wed Sep 29, 2004 12:43 pm, edited 1 time in total.
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There seems to be another sp-mp out
http://files.halomods.com/viewtopic.php ... viewresult
http://files.halomods.com/viewtopic.php ... viewresult
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Ok, I did the second full test of the MapPack Here are the results:
Reddog and I ran into the same problem with the NMP pack for maps that were created with HHT. There is some small bit that HHT is writing that needs to be cleaned out before HMPi can compress it correctly. I did not pay enough attention to where it is when Reddog figured it out for NMP, but as soon as I see him online again I will ask him about it. He had talked to Cluis about fixing the problem in HHT but to no avail. So, I will try to get in touch with Reddog as soon as I can and see about getting HMPi to just check for it and fix the HHT bug on the fly instead.
PS - I am about to update the main front post with this data in just a couple minutes.
- AotCR Cyberspace - This will not compress at all.
Truth - Compresses only with HHT4
HaloMP - Will not play compressed (scratch noise when it tries to load)
Betrayal - Compresses only with HHT4
Library - Locks the xbox on load
Heat V2 - Does not run compressed. I am applying the v2 update with PPFoMatic. (I could have sworn I had gotten this to work before) GT, any help?
Reddog and I ran into the same problem with the NMP pack for maps that were created with HHT. There is some small bit that HHT is writing that needs to be cleaned out before HMPi can compress it correctly. I did not pay enough attention to where it is when Reddog figured it out for NMP, but as soon as I see him online again I will ask him about it. He had talked to Cluis about fixing the problem in HHT but to no avail. So, I will try to get in touch with Reddog as soon as I can and see about getting HMPi to just check for it and fix the HHT bug on the fly instead.
PS - I am about to update the main front post with this data in just a couple minutes.
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