AI: PERFECT ELITE AI TUTORIAL!

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Post Reply

Glad i made this?

No who cares
6
50%
Yea this is sweet!
6
50%
Nothing big
0
No votes
 
Total votes: 12

junit0524




Pyre

Posts: 269
Joined: Thu Jun 10, 2004 11:29 am

AI: PERFECT ELITE AI TUTORIAL!

Post by junit0524 »

here ya go

thinkreddie explained the whole process to me i just typed it up so really thank him :D
Attachments
AI Tut XBOX.rar
:-)
(10.38 KiB) Downloaded 417 times
Last edited by junit0524 on Sat Sep 18, 2004 6:21 am, edited 1 time in total.
junit0524




Pyre

Posts: 269
Joined: Thu Jun 10, 2004 11:29 am

Post by junit0524 »

It includes all the plugins and meta files u need to do it too!
Echelon




Vector Mad Hatter

Posts: 242
Joined: Mon Jun 28, 2004 2:01 pm
Location: Fist in the air in the land of hypocrisy

Post by Echelon »

Nice man...thank you
Image
junit0524




Pyre

Posts: 269
Joined: Thu Jun 10, 2004 11:29 am

Post by junit0524 »

no prob
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
Contact:

Post by MR.INSANE »

couldnt get it to work on bg always get errores when i pick there dependenices
junit0524




Pyre

Posts: 269
Joined: Thu Jun 10, 2004 11:29 am

Post by junit0524 »

well thats the only level i use it on so i know it works
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

nothing i already know.... but i see you got your hands on the actv and actr plugins, nice
User avatar
thinkreddie





Posts: 531
Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs

Post by thinkreddie »

well... that looks alot like the stuff I sent you... hmph... no credit to me?

EDIT: its all good... didnt expect you to post anything.. good work!
Last edited by thinkreddie on Sat Sep 18, 2004 6:44 am, edited 1 time in total.
junit0524




Pyre

Posts: 269
Joined: Thu Jun 10, 2004 11:29 am

Post by junit0524 »

oh yea sorry i forgot thinkreddie explained it to me i just typed it up :)
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
Contact:

Post by MR.INSANE »

THis spawn jeeeps not with enemies in them is this what its suppsed todo or are they supposed to spawn out of the health packs
User avatar
thinkreddie





Posts: 531
Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs

Post by thinkreddie »

you forgot 1 thing.... edit the physics so the vehicle you chose flips.. do this by going to the tag [phys] physics(in hmt) and select the physics of the vehicle you chose. make the center of weight X 5
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

I was looking around in the *actv plugin, and I was wondering what "Shield Sapping Radius" means?
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

those two dependency's were made by TSF or CLuis, i think, and werent supposed to see the public

they are the same things in Gurella
it says in gurella "how far away we can drain the players shields"
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

So that means it like hurts your shields, but without actually touching you?
magenuss





Posts: 77
Joined: Thu Mar 25, 2004 2:29 am

Post by magenuss »

will it work on pal
Laugh it up yomama
User avatar
thinkreddie





Posts: 531
Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs

Post by thinkreddie »

it should...
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

Ok, one last question. What are the things under Burst Geometry?
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

"at the start of every burst we pick a random point near the target to fire at, on either left or right side..."

and really are you guys just learning about this now?
junit0524




Pyre

Posts: 269
Joined: Thu Jun 10, 2004 11:29 am

Post by junit0524 »

ok if u follow the tuturoial u will lose one vehicle which the ai will respond in but they wont really be there, no name means u cant drive it, no collision, and compleetly invisble and some will be wlking around, the healthpack trick is so they respawn like crazy

its a fullproof tut and the bots are very good
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

I'm just learning this, because I just got the plugin and never heard of most of the non self-explanitory ones...
Post Reply