New Weapons (AOTCR) Beta 2 *update 2 V2 OUT*
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- Posts: 348
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wait... are you saying that youre gonna take out the jackal hunter replacements? The dilemma!!! On one hand I want the camo fixed and on the other I want all the hunters to stay... Heh, when I dodge the camo powerups this is indeed a challenge! i like it
Did you make some extra animation for when an enemy is hit by the rail gun? I didnt notice that in the previous mod. Only problem is that it gives a sudden jolt of lag when the animation goes on while in zoom, but I can live with it
Did you make some extra animation for when an enemy is hit by the rail gun? I didnt notice that in the previous mod. Only problem is that it gives a sudden jolt of lag when the animation goes on while in zoom, but I can live with it
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
- Location: Burning in Hell
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- Posts: 348
- Joined: Thu May 13, 2004 3:59 pm
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Hmm, Ive experienced a lockup in a couple parts of the game. Im not sure what is triggering the freeze. Sometimes it will freeze on that first outdoor bridge where you see the pelican fly by. And it will also sometimes freeze in that outdoor part where theres a single wraith and sword guys in the central room.
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