Assault on the Control Room: Cyberspace (SP->MP)
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- Posts: 76
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- Location: F:\Games\Halo2\default.xbe
Ok, I found the drivers seat on the covie dropship, its alright but the banshee is like a million times better, it shoots, it is faster and more responsive, but it still sounds like a ghost
Another thing with the dropship, it is pretty easy to go through the walls and go outside the map, but if you get out of the dropship you have to leave the game because you don't fall and you can't nade yourself.
There's a spawn where you fall down the deep shaft (indoors) ,and another nearby that's outside the map, once again you have to leave the game to get out. I'd fix it but I can't open this with spark edit
Another thing with the dropship, it is pretty easy to go through the walls and go outside the map, but if you get out of the dropship you have to leave the game because you don't fall and you can't nade yourself.
There's a spawn where you fall down the deep shaft (indoors) ,and another nearby that's outside the map, once again you have to leave the game to get out. I'd fix it but I can't open this with spark edit
Last edited by G0t m4xx 21a on Wed Jul 21, 2004 1:16 pm, edited 2 times in total.
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I agree,I might(very small chance) change my mind after I play this (It has been downloading for 7 hours and is at %40...... crappy dial up) but probably not.SEHF wrote:These are cool, but I wish you would keep the levels as close as possible to the original. I really like them more that way...
Maybe that's just me.
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i also knew pokecancer was working on 2B, and the maps are very simelar. this was a way to spice it up rather than using generic shaders. i knew some preople would instantly choose to love or hate it, but if they loved it they would play this, and if they hated it they would play two betrayals.
mrhyperpenguin, i had special permission to post this on halo-scene, and im at a library typing this.
mrhyperpenguin, i had special permission to post this on halo-scene, and im at a library typing this.
Everything in this signature is false.
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Yeah, these need to be fixed in order to have good playability. Good job with the conversion. The stage is a little dizzy though. Don't like all the see thru walls.Another thing with the dropship, it is pretty easy to go through the walls and go outside the map, but if you get out of the dropship you have to leave the game because you don't fall and you can't nade yourself.
There's a spawn where you fall down the deep shaft (indoors) ,and another nearby that's outside the map, once again you have to leave the game to get out. I'd fix it but I can't open this with spark edit