*Updated--==SP-MP "Heat v2" (CXE)==--Updated*

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Bassist-X





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Post by Bassist-X »

Pseudo2399 wrote:Both hidden rocket launchers in each base are nothing short of pure
genius
Hey, I guess people like my idea to make those hidden areas accessible. Can you belive they were completely unused originally?!

Thanks for letting me help you with this GT Juggler, hopefully we'll be working on something else soon...
|T|u|r|b|o| It's my anti-drug.
Echelon




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Post by Echelon »

Thanks GT I didn't know which level it was for(Blood Gulch) Thanx again for the amazing mod.Keep it up! :wink:
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Ryu





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Post by Ryu »

OH MAN do more do more :D :D
YOUR THREE LINES OF TEXT!!!!!!
blink182house





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Post by blink182house »

blink182house wrote:I can help host for a day or two, that's about it. Hit me up on email, PM, or AIM.
Don't need a mirror anymore I take it?
Heet





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Post by Heet »

Man im impressed. These SP>MP maps are only gonna get better. Great, Great, Great job!!!!!!
e-man





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Post by e-man »

I compressed this and renamed it bloodgulch and I got a dde any one else having same prob. Just wanted to save as a permanent map.
(GT)Juggler




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Post by (GT)Juggler »

i compressed it using the newest sparkedit, and it worked. dunno y its not for you.
thescottishguy




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Post by thescottishguy »

(GT)Juggler wrote:i compressed it using the newest sparkedit, and it worked. dunno y its not for you.
worked for me too
Over 3 lines of text. Read the rules before reposting.
Bassist-X





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Post by Bassist-X »

(GT)Juggler wrote:i compressed it using the newest sparkedit, and it worked. dunno y its not for you.
I know it compresses properly with SE because I was the one who originally tested that. 8)
|T|u|r|b|o| It's my anti-drug.
blink182house





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Post by blink182house »

MIRROR

Mirror courtesy of n00b Clothing/Designing/Promotions

Image
ev1lz3r0





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Post by ev1lz3r0 »

LOL. I did this exact same conversion. It seems all the indoor AotCR bsp work without almost any trouble. Wish some of the other bsps were as easy.
e-man





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Post by e-man »

Ok I was trying to replace skytore in the nmp map folder because its renamed bloodgulch and that gave me the dde but I replaced original bg and that worked. Is their something I'm doing wrong. It compresses but I haven't had any luck replacing a map in the NMP map folder. Thanks for the info!
fezzman




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Post by fezzman »

e-man wrote:Ok I was trying to replace skytore in the nmp map folder because its renamed bloodgulch and that gave me the dde but I replaced original bg and that worked. Is their something I'm doing wrong. It compresses but I haven't had any luck replacing a map in the NMP map folder. Thanks for the info!
NMP 1.1? If that is the case then your build numbers aren't matching. I don't remember what the build number is on nmp. Open an nmp map in hex and open Heat in hex. Change the 2276 from heat to match the nmp number.
Bassist-X





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Post by Bassist-X »

I've spoken to UltraMagnus about considering adding this map to the next version of NMP so hopefully soon enough we won't have to worry about changing build numbers. Also some things are going to be changing very soon with how NMP and CXE work, and we are working together now even though they will be two seperate entities... you'll see what I mean soon enough. :wink:
|T|u|r|b|o| It's my anti-drug.
e-man





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Post by e-man »

That did it! Didn't know what I was doing wrong, thanks for taking the time to help out. Keep up the good work guys, everything looks great.
XboxSysMods




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Post by XboxSysMods »

(GT)Juggler: Great job man!

Ok here's what I did all day yesturday for you guys. I downloaded this sick ass SP -> MP Conversion and fixed up the whole scenerio. This took forever but I knew this would make alot of you feel better, not having to do all that boring ass work. Basically the picture below says it all.

Note: All you guys have to do is this. Download the new scenerio and inject it! Your done.

Direction...
1. Open HHTv3.
2. Open (GT)Juggler's map up in there (cache file only).
3. Scroll down until you see "Scenerio".
4. Inject my Scenario over whats there, and "Save".
5. Open it back up in Spark Edit, Check around to see what I did.
6. Either load the cache file to play or compress it, and your done!

Enjoy guys,
XboxSysMods

Image
Attachments
scenario_aotcr.rar
Inject this over your old scenario. Enjoy, XboxSysMods
(7.63 KiB) Downloaded 39 times
Bassist-X





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Post by Bassist-X »

Cool I'll have to try this when I get home from work.
|T|u|r|b|o| It's my anti-drug.
fezzman




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Post by fezzman »

I'm a bit confused here. I teleported up to where the r/l is above the blue (I think it was) base. I couldn't figure out how to get back down though. Cramped up in there. :o
G0t m4xx 21a





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Post by G0t m4xx 21a »

I didn't want to override bloodgulch, so I opened it with a hex editor and changed the name from "bloodgulch" to "wizard" and compressed it w/ SE and put it on my Xbox as wizard.map

It worked great.

fix the one hidden area where you fall if the glass is broken.

do more! Maw reactor room please! (levels/d40/d40e)
fezzman




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Post by fezzman »

G0t m4xx 21 wrote:I didn't want to override bloodgulch, so I opened it with a hex editor and changed the name from "bloodgulch" to "wizard" and compressed it w/ SE and put it on my Xbox as wizard.map

It worked great.

fix the one hidden area where you fall if the glass is broken.

do more! Maw reactor room please! (levels/d40/d40e)
I'm thinking that the first part of the level Halo would be a great outdoor mp map. Wouldn't this be smaller than outside of SC? Inject the vbase from Vengence and have those on each side of the bridge as flag bases. Make a second bridge a bit farther down so that it isn't too hard to get across. Eh...just an idea.
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