Corrupt Sounds

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kibito87




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Corrupt Sounds

Post by kibito87 »

If I were to say, inject a sound that would normally be corrupted into my map before injecting the tag recursively with the corrupted sound, it could negate the fact that it's faulty after the tag being injected?

Simple terms. The tag I want to inject contains sounds that entity will corrupt. Insolence doesn't fix the problem either. So if I injected the sound with a different program, then injected the tag. Would that solve my failed sound dilemma?

I don't need hints or little tidbits. I need complete and full help. Not a "oh I tried so and so and i'm not sure if it'll work". Just some hardy resourceful info please!!!
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