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Adding AI- without sacrificing the others

Posted: Wed Apr 25, 2007 5:53 am
by EchoRanger449
I've read a PMI tutorial on how to add AI into a level. My question is how you can add AI to a level with other AI (Single Player) without having to swap the original AI with the new AI (I want more AI to show up in the game, not just the map).

Also, how do you edit the spawning locations of AI in single player maps?

yeag

Posted: Sun Aug 26, 2007 2:07 am
by 123LNR
same here. i did everything correct. but it said there was no Levels\test\C10 or something. so i added a Test file and put all maps in Level file in it and then ti worked only all other Bipeds,actor viarnt,actor,models and everything not releated with Elites dissapeared. and it didnt work


PS. i used HMT