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Water without changing BSP?

Posted: Sat Mar 31, 2007 11:35 pm
by heyitsme!
How did someone do this:
Image
Without Changing the bsp of the map.

Posted: Sun Apr 01, 2007 4:35 am
by SpecOp44
By either rebuilding the map with water in it (using H2G and H2Core) or using -DeToX-'s BSP water app.

Posted: Sun Apr 01, 2007 1:15 pm
by heyitsme!
it says you have to put it into gemini if you do.

Posted: Sun Apr 01, 2007 1:18 pm
by Th2mods
heyitsme! wrote:it says you have to put it into gemini if you do.
he did it with core and h2g

Posted: Sun Apr 01, 2007 5:11 pm
by heyitsme!
Where can i find "core and H2g" ?

Posted: Sun Apr 01, 2007 6:18 pm
by Th2mods
heyitsme! wrote:Where can i find "core and H2g" ?
http://forums.halomods.com/viewtopic.php?t=56164

Posted: Sun Apr 01, 2007 7:02 pm
by heyitsme!
How do i use this to keep the water on the map i put it on.

Posted: Mon Apr 02, 2007 1:30 pm
by kibito87
Decompile Zanzibar and the map you are rebuilding. In H2Guerilla, open Zanzibar's bsp meta. Scroll down to the water reflexive. Copy it to your map's bsp meta. Then save changes. Rebuild your map's scenario.

Posted: Mon Apr 02, 2007 4:53 pm
by SpecOp44
heyitsme! wrote:it says you have to put it into gemini if you do.
That's not quite it, you have to put it in Gemini, then do a BSP conversion with the BSP you want.

So you end up with water in the BSP that you choose.

Posted: Mon Apr 02, 2007 4:55 pm
by foxfanatic23I7
SpecOp44 wrote:
heyitsme! wrote:it says you have to put it into gemini if you do.
That's not quite it, you have to put it in Gemini, then do a BSP conversion with the BSP you want.

So you end up with water in the BSP that you choose.
No, actually, you extract your sbsp with entity, and add the water to it, like you would normally, but then, you do not inject back into the map. You add Gemini's sbsp into your base map, and then add the normal bsp back in.

Posted: Tue Apr 03, 2007 6:02 pm
by heyitsme!
wow any tutorials out there?

Posted: Tue Apr 03, 2007 9:16 pm
by kibito87