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Pelican Invisible barrier problem ( HALO PC )

Posted: Wed Jan 03, 2007 11:08 pm
by crackpot7777777
I know this is old stuff but here goes. I've successfully PMI'd a pelican in deathisland, but for some reason i can't get through the cargo entrance, like there's an invisible barrier on it, and because of that, i can't reach the 2 other back seats from the cargo.

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And I've checked in HMT, and since I switched the banshee_mp to the pelican, I've got these unset seat numbers. There's 11 in total, and if this HAS to do with them (or not, but either way), can somebody tell me how to set them all up? And if the seats aren't the problem, then what?


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And don't refer me to tutorials, they don't explain that part. So please help me! Thank You.

Posted: Wed Jan 03, 2007 11:15 pm
by [cc]z@nd!
i'm not sure myself, and this would probably fit better in teh halo pc modding section. anyways, re-do the PMI, maybe you missed something, and if that doesn't fix it, find a mod on the files forum that has a working pmi like you want, like one of the million pelican in bg/deathisland maps and either download and compare them in HMT, or pm the creator.

Posted: Thu Jan 04, 2007 1:14 pm
by Dominatr
The invisible barrier's there in SP too though, so that wasn't a PMI problem

Posted: Thu Jan 04, 2007 1:35 pm
by xserre
meh i just pmi'ed the pelican myself i could go and sit in it thoug but it was invisible :cry:

Posted: Thu Jan 04, 2007 1:42 pm
by Dominatr
Which seat were you sitting in?

Posted: Thu Jan 04, 2007 2:27 pm
by xserre
the invisible barrier is normal but normally you can go sit in the seat by pressing the action button

Posted: Thu Jan 04, 2007 3:52 pm
by crackpot7777777
Yes, i can sit in the first 2 seats in front, but not the back, cuz theres a barrier blocking the way, and i have this other pelican map where u can actualy get IN the pelican, soo..... need help for that.

Posted: Fri Jan 05, 2007 5:44 pm
by a mammoth
It might be the collision model.

Posted: Sat Jan 06, 2007 12:26 pm
by crackpot7777777
Omg, nevermind im soo dumb! All i had to do was to add the pelican_crashed collision model during the rebuild and switch the original one to the crashed one after the rebuild in hht! Wow!