Spawning a scen or vehi already blown up

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tes4p0nner





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Spawning a scen or vehi already blown up

Post by tes4p0nner »

How would you spawn a scen or vehi already blown up, for instance the trucks in turf, instead of spawning like this,
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they would spawn like this,
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P.S: ( lol i know iv been posting alot about scenery but, iv serched and cant find any of the things iv asked)
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StalkingGrunt911




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Post by StalkingGrunt911 »

This might be a wierd way of doing it but you could duplicate a chunk in the netgame equipment. Then swap it for the plasma grenade projectile. Then spawn it over it. As soon as the game starts it spawns and blows them up. If you don't want it to keep spawning then set the Max on Map to 1 and Spawn Time to 10000 in the [scnr] tag.
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Post by tes4p0nner »

ya, i figured i would have to do somethin like that, but i was trying to avoid it if possible.
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Tural




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Post by Tural »

Just a thought, I'm by no means sure of this, but if you go to the HLMT of the truck (objects/vehicles/civilian/panel_truck/panel_truck) in Entity, switch to the Meta Editor, and set the "Health (No Shields)" of it to 0, would that spawn it as exploded?

If not, perhaps the "Damage to Activate" field would work, if it takes 0 damage to destroy it, that could spawn it as exploded.

Again, not sure of this, just a thought I had.
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Post by tes4p0nner »

ill test it

EDIT: No, dosent work (good thinking tho lol)
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DemonicSandwich




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Post by DemonicSandwich »

Yes it is possible to spawn scen or bloc a certain way
I'll whip together a mini tut...

EDIT: There you go! :wink: .
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
tes4p0nner





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Post by tes4p0nner »

Thank you very much for the tut, i gota eat so can read it right now, i kinda skimed over it tho, looks like it'll help.
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StalkingGrunt911




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Post by StalkingGrunt911 »

I was going to tell you about that but I didn't work for me so I didn't want to lead you in the wrong way. I believe it's something to do with Entity because I did everything in that tutorial the same way except I used Entity.
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Post by tes4p0nner »

ya, as i skimed over it earlier i saw many things that i have done before. i also used entity when doing them. But im about to read the tut fully with the correct programs and try it out
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DemonicSandwich




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Post by DemonicSandwich »

You can also do it a same way with scenery.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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