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treeesses

Posted: Sat Oct 14, 2006 2:12 pm
by TaC 04
is there anyway to move/add trees to a map(in my case coag)??????

Posted: Wed Nov 08, 2006 4:12 pm
by kibito87
yes there is. Use one of the latest versions of entity for this.
1. Open your map in entity.
2. Open Zanzibar in entity as well.
3. In Zanzibar go to the scenery tag and click one of three palm trees.
4. To the right check off recursive and parsed.
5. Near that click save.
6. Go back to your map and check off parsed and recursive.
7. Below that click build and find the .nfo file where you saved the tree data.
8. It will build it into your map and they are there.
9. Add chunks to your scenery placement. Depending on how many trees you want.
10. Add a chunk to the scenery pallete for the tree.
11. Go to the scnr and open the meta editor.
12. Scroll down to the scenery pallete reflexive and change the last scenery pallete chunk to the palm tree.
13. Click save at the top.
14. Scroll up to the scenery placement reflexive.
15. Say you added 15 chunks to the placement ref... Well the last 15 chunks of the scenery placements are for the trees.
16. Change each of the last 15 chunks to trees.
17. Click save at top again.
18. Go back and find the sbsp tag.
19. Click the bsp tag, then on the upper right part of the window is a blue circle with a + in it. Click that and choose view bsp.
20. In the bsp viewer on the right click edit and check off the scenery option.
21. Find the palm trees in the bsp viewer and place then in the appropriate spots.
22. After you are done, Click save, then exit the viewer.
23. Can't remember if scenery breaks system link but at the top under the tools option click "fix systemlink".
24. Below the tools option there is a "sign" button.
25. Hit that button, a window should pop up saying "done".
26. Close entity and FTP the map back to your xbox and load it up.

Posted: Fri Dec 01, 2006 1:07 pm
by TaC 04
thanks SOOO MUCH....but does the #of chunks represent the trees(as one) or is it a ratio like 5 chunks = 1 tree??
J/w but thanks again
!

Posted: Fri Dec 01, 2006 1:19 pm
by halo0001
1 chunk = 1 tree so for example you wanted 15 trees youd have 15 chunks to add

Posted: Fri Dec 01, 2006 2:00 pm
by TaC 04
...ok but then do you clone the chunk or add..?
cause im not ganna inject the zanzi trees cus i want the cedars off coag(in fact my mod is on coag) because i want them for more cover since the map is so open

Posted: Fri Dec 08, 2006 9:40 pm
by Tain7ed
Umm sorry but you cant use the trees from coag and still have the trees have collision im not certain but i think the coll for the trees in coag is part of the bsp so you have to import another kind and you would want to clone the chunks

Posted: Fri Dec 08, 2006 9:48 pm
by kibito87
The tutorial i posted was for adding the tree's for scenery. If you want them to have collision, for now, you would need to spawn a machine and swap the machines hlmt with the tree's hlmt. Then spawn it. If you use the above tutorial, the trees will spawn but the tree's won't have collision.

P.S. This was from awhile ago. Try not to bump old topics. Next time, if you need help with a tutorial somebody posted... Send them a PM (Personal Message). Or contact them on a messenger.

Posted: Tue Dec 12, 2006 1:12 pm
by TaC 04
Thanks and srry
MERRY CHRISTMAS TO ALL