Trees with collision?
Posted: Wed Jun 28, 2006 12:30 pm
Ok I am working on this mod for coagulation and I have some large ancient trees in there from SP. Does anyone know how to make them have collision?
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Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
..If you can find a [phmo] for an ancient tree..be my guest..XxD3ATHxX wrote:Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
You could but you would have to find a phmo tag that is similar in size to the tree that you want collision for eitherwise the collision would be not corresponding to the tree.Monkey Terd wrote:..If you can find a [phmo] for an ancient tree..be my guest..XxD3ATHxX wrote:Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].