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Trees with collision?

Posted: Wed Jun 28, 2006 12:30 pm
by XxD3ATHxX
Ok I am working on this mod for coagulation and I have some large ancient trees in there from SP. Does anyone know how to make them have collision?

Posted: Wed Jun 28, 2006 12:38 pm
by Monkey Terd
You can't make a tree have collision, if it does not have a [phmo].

Posted: Wed Jun 28, 2006 12:47 pm
by XxD3ATHxX
Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?

Posted: Wed Jun 28, 2006 1:00 pm
by Monkey Terd
XxD3ATHxX wrote:
Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?
..If you can find a [phmo] for an ancient tree..be my guest..

Posted: Wed Jun 28, 2006 1:17 pm
by HOCKEY FREAK4
Monkey Terd wrote:
XxD3ATHxX wrote:
Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?
..If you can find a [phmo] for an ancient tree..be my guest..
You could but you would have to find a phmo tag that is similar in size to the tree that you want collision for eitherwise the collision would be not corresponding to the tree.

Posted: Wed Jun 28, 2006 1:45 pm
by T1xAnton
any of the ancient trees dont have coll no matter what you do. well not proper collision.