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[Mode] Question

Posted: Wed Jun 14, 2006 4:31 pm
by darkm0d
So, Ive gotten into Shader Swapping and shit like that... It works for weapons, (Like a BR looking all X-ray and Plasma like With the Energy sword over it)

But it wont work for Vehicles or turrets, Crates, Explosives... And other things like that. Im using the same method as i use when i do a weapon, But it just makes the object invisable.

Anyone have any ideas?

Posted: Wed Jun 14, 2006 4:34 pm
by gamefreak249
Some shader swaps are so minor it makes the object invisible. Try using a different shader.

Posted: Wed Jun 14, 2006 4:34 pm
by Monkey Terd
Ummm it is exactly the same as doing it for weapons.

Posted: Wed Jun 14, 2006 4:38 pm
by darkm0d
So then... Explain to me why my BR looks like a plasma BR, While my Warthog turns invisible

Posted: Wed Jun 14, 2006 4:49 pm
by gamefreak249
Because the shader you swapped it with is like so minor and not noticeable it looks invisible.

Posted: Wed Jun 14, 2006 4:54 pm
by darkm0d
Hmmm....

Could you suggest a better shader to swap bigger things with?

Ive seen some maps with see-through walls. Like in the Allied map pack, the Cannabus Island, (Pot theme) Some walls are all X-ray like...

How do you make those?

Posted: Thu Jun 15, 2006 2:15 am
by The Flying Dutchmen
stop shader swapping.. try learn how to do it first, or try skinning.. shader swaps are mostly cheap

Posted: Thu Jun 15, 2006 5:25 am
by Monkey Terd
The Flying Dutchmen wrote:stop shader swapping.. try learn how to do it first, or try skinning.. shader swaps are mostly cheap
Shader Swapping at its Finest.


Shader swapping isn't slways bad Dutch, also, you have to start somewhere right?

I think that the Brute_Plasma_Rifle illumination, and Beam_Rifle_Battery are 2 of the cooler looking shaders. Also, if you import shaders from map to map, you can have animated textures, like in Greennc's beaver creek where the binary numbers scroll throughout the map.