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Black screen of death
Posted: Sun May 21, 2006 8:32 am
by MrBalll
Yesterday I spent a few hours making a mod on Dune and I loaded it up on my xbox and it counted down to 00 then went to a black screen and stayed there. All I did was transfer the key mach and moved it on the map and placed all the weapons and players on it to my liking. I don't see how doing just those two things would make it freeze. I didn't move it out of the death barrier so thats not my problem. Anyone have any idea why it froze on the black screen? Thanks for any help.
Posted: Sun May 21, 2006 12:03 pm
by Monkey Terd
Did you use Entity? If so, are you positive parsed was checked?
Posted: Sun May 21, 2006 12:04 pm
by Skayter
If you did not use Entity It might be a sound.
Posted: Sun May 21, 2006 12:05 pm
by MrBalll
Yes. Entity. Referenced the tags in Insolence. The whole deal.
Skayter. I didn't think sound would effect a mach. But if thats it would I just extract and build the mach again with all three options checked or do I have to start over?
Posted: Sun May 21, 2006 12:15 pm
by Monkey Terd
I would just suggest using Insolence to move stuff over, as Entity will bloat your maps anyways.
Posted: Sun May 21, 2006 12:16 pm
by MrBalll
Ok, I used insolence and transfered the mach's over but now they dont have...weapon collison? Like Grenades, weapons, and projectiles just go right through it. I can still walk around on them but thats about it. I had "weapon" collision when I used Entity. Any reason why Insolence wouldn't give it collision or a way to fix it to where it does.
Posted: Sun May 21, 2006 6:25 pm
by Monkey Terd
Thats akward. Did the [coll] transfer over? That is the [proj] collision. You may try spawning another machine, and giving it the [hlmt] of the machine you want. (Works with trees, hey mabye it'll work on machines XD)
Posted: Mon May 22, 2006 1:50 am
by The Flying Dutchmen
Monkey Terd wrote:I would just suggest using Insolence to move stuff over, as Entity will bloat your maps anyways.
Entity is the best program so far... i've made my entire Forgotten Room map with entity, which i couldnt have done otherwise..
i didnt have the assault bug, after 100 times changing spawns in the BSP viewer , simply i didnt have ANY problems with it..
i cloned chunks, injected again, cloned chunks and so on... i dont like you ragging on entity, only coz u cant seem to use it properly
I only used insolence for the tagediting, but if entity had tag editor i would have NO more need to use insolence.. insolence wil mess up your map more then entity will.
i suggest using only entity for adding data, duplicating and cloning chunks.. using insolence to inject after using entity will mess up your map... its 1 or the other..
Skayter wrote:If you did not use Entity It might be a sound.
and sounds most likely won't freeze your map instantly..
Mod Edit:Do Not Call Other Users Names...
Posted: Mon May 22, 2006 3:53 am
by Tural
The Flying Dutchmen wrote:ur an idiot.. entity is the best program so far... i've made my entire Forgotten Room map with entity, which i couldnt have done otherwise..
...
and sounds most likely won't freeze your map instantly..

Reported, flaming.
Your mod was a BSP conversion, not a Mach.
Yes, they can.
Posted: Mon May 22, 2006 6:42 am
by The Flying Dutchmen
so what
u dont even make mods.. so don't question me when i say i did al my importing with entity... the BSP isnt the only thing i imported.. i dont know what ur talking about but you dont make any sense to me.
and corrupted sounds WONT instantly freeze your map.. i tested over a billion times
Posted: Mon May 22, 2006 7:47 am
by Monkey Terd
The Flying Dutchmen wrote:i dont like you ragging on entity, only coz u cant seem to use it properly
In what way was I possibly ragging on Entity? Entity is a great program,
when it is complete, it will be the best to date. Entity
does not support every tag yet, and machines have refrences to an array of tags, that is why I suggested to Mr. Balll to
try using Insolence instead. Once again, Entity is an amazing program, with some features programs to come will never have, however Insolence supports all tags (With the exception of BSP and sounds), and Entity was released with some incomplete/missing IFP's that cause it not to transfer some stuff completly. Now, when you are done ranting and raving, I would like a reply.
Posted: Mon May 22, 2006 8:38 am
by The Flying Dutchmen
excuse me but your way of writing made me think otherwise.. i cant think of a world without entity and u made it look bad..
sorry for the misunderstanding
Posted: Mon May 22, 2006 12:41 pm
by Tural
The Flying Dutchmen wrote:
so what
u dont even make mods.. so don't question me when i say i did al my importing with entity...
the BSP isnt the only thing i imported.. i dont know what ur talking about but you dont make any sense to me.
and corrupted sounds WONT instantly freeze your map..
i tested over a billion times
1) Yes, I do. Do not tell me what I do and do not do. Making and posting are two completely different things, if you knew half of this shit, you'd bow to me.
2) I didn't say it was. Do not put words in my mouth.
3) And ambient sounds?
Posted: Mon May 22, 2006 5:48 pm
by MrBalll
Alright well I guess my problem was the map. I did this on Ascension with the exact same layout and spawns and everything and it worked. But thanks for the help anyway. Also Tural you and you're 3rd chevron make me jealous.
Posted: Mon May 22, 2006 5:56 pm
by Monkey Terd
MrBalll wrote:Alright well I guess my problem was the map. I did this on Ascension with the exact same layout and spawns and everything and it worked. But thanks for the help anyway. Also Tural you and you're 3rd chevron make me jealous.
He tries.....(Gloater).

Posted: Mon May 22, 2006 6:05 pm
by MrBalll
Oh no I wasn't gloating I was just saying I think it was that map.
Posted: Mon May 22, 2006 6:10 pm
by Monkey Terd
MrBalll wrote:Oh no I wasn't gloating I was just saying I think it was that map.
*Clarification*
@Tural (Gloater).
Posted: Mon May 22, 2006 6:22 pm
by MrBalll
Ohh. Yes, but he does have the right to.
Posted: Mon May 22, 2006 6:29 pm
by Tural
Wute.