Marines in MP

Technical Chatter here.
Post Reply
User avatar
Benjyp





Posts: 209
Joined: Mon May 23, 2005 10:25 am
Location: Right behind you!!!!

Marines in MP

Post by Benjyp »

How to i set the exact model of the marines in MP? I've seen the tut on injecting the ODST but im still unclear as to how making a marine sound like MC makes it look like an ODST.
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

but im still unclear as to how making a marine sound like MC makes it look like an ODST.
That's not what does it. This is what changes it:
Step 5- Swap Masterchief's Object Properties
Once all of the tags are in your multiplayer map, you do not need the campaign map anymore. Locate the masterchief_mp.bipd tag in your MP map, and double click the tag to open it. It should open with the IFP plugin to edit it. Under "Show", click on "visible dependencies". Find the Object Properties (hlmt) dependency; it should be on the top. Double click on its ID box and bring up the drop box. Scroll to the very bottom of the drop box and select "objects\characters\marine\marine". Click somewhere in the empty area of the plugin to finalize the change. Close the masterchief_mp.bipd tag.
Dark Ownage





Posts: 24
Joined: Fri Oct 14, 2005 4:53 pm

Post by Dark Ownage »

He still has to make a hud fix the sounds and shades or its going to freeze like hell.
Post Reply