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Skulls
Posted: Tue Sep 06, 2005 6:45 pm
by 134
Well, I have a question, if skulls can activate special properties that can not be done any other way in a game, why hasn't more time been invested into finding out how they work?
Think about it, having a weapon that when you pick it up, it makes you teleport to another area!!!! (Could be possible, considering th IWHBYD skull does exactly that.)
Posted: Tue Sep 06, 2005 7:51 pm
by Guest
Are you talking about the skull on Outskirts where you get teleported to that challenge thing with all the spec ops elites?
Posted: Tue Sep 06, 2005 7:57 pm
by 134
Exactly
If we have people fooling with the X,Y, and Z coords of a spawn point, im sure it could be done with a teleport point...
Posted: Wed Sep 07, 2005 2:33 pm
by Tom
someone should look into this
Posted: Wed Sep 07, 2005 2:43 pm
by BFIGHTER
i am pretty much still a noob at halo2 modding..
but isnt it "chain spawning" when you do that??.. i doubt so.. my guess!!
Posted: Wed Sep 07, 2005 3:43 pm
by 134
No, chain spawning is when you spawn different objects using an explosion tag that generates trash, the spawn we are talking about, is when you pick up the IWHBYD skull, it teleports you to another part of the level, then spawns a ton of elites that charge you with swords........ Big difference
And besides, the characteristics of these skulls vary so much, it is simply amazing, here is another example of something that would be cool : In the Armory, there is a skull called the thunderstorm skull that makes all the covinents elite/ultra covinents, so think about it
You could have a true modded juggernaught map, where there is a skull/ball/whatever you want in the middle of the map, and whenever you pick it up, it makes you like a brute or hunter, and the other players like buggers or grunts... Hehehehehehe