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{HPC}night time? in bloodgulch
Posted: Thu Aug 11, 2005 6:34 pm
by da dude of halo2
{HPC}=HaloPC
I have an awsome mod ive spent on a while and i think it will be posted in the outstanding mods but im not done with it.
How do i make it night time in bloodgulch?
I know it has to do some thing with the sun.
Posted: Thu Aug 11, 2005 6:38 pm
by Tom
i dont know much about modding halo PC or halo 1 at all, nd not to put u down, but if you can't figure out sumthing that is prolly pretty simple like that, i dont think ur mod will go i outstanding mods.
Posted: Thu Aug 11, 2005 6:47 pm
by Rallos
tdk521 wrote:i dont know much about modding halo PC or halo 1 at all, nd not to put u down, but if you can't figure out sumthing that is prolly pretty simple like that, i dont think ur mod will go i outstanding mods.
Way to help
You need to edit the lightmap, its in bitmaps. There used to be a tutorial somewhere...
Posted: Thu Aug 11, 2005 7:13 pm
by Tom
im just saying, i dont want him to gets his hopes too high, but yea if its like halo 2 at all ( i heard there alot different) its the lightmap bitmap.
lol
Posted: Thu Aug 11, 2005 7:39 pm
by da dude of halo2
tdk521 wrote:im just saying, i dont want him to gets his hopes too high, but yea if its like halo 2 at all ( i heard there alot different) its the lightmap bitmap.
Buddy you have no idea it has nothing to do with halo2 but i spent a lot of time doing this mod and ive been modding for 4-5 years probibly in december itll be 5 years or 6 dunno but everyone gets stuck.
I put like 25 mach and 56 scen objects in the game its about 25% done it place everything in the right place and with a spechal vehical you can go though the mao and its very noisey.

Posted: Thu Aug 11, 2005 7:41 pm
by CtrlAltDestroy
Extract ALL the "levels\test\bloodgulch\bloodgulch" bitmaps. These are the lightmaps and such. Darken them in photoshop. Re-inject.
Posted: Thu Aug 11, 2005 7:57 pm
by DECOY
Did you extract a night sky like space from level a10? or are you trying to darken the normal BG sunny afternoon sky.
I have a tutorial for the varuios settings of an existing sky using HMT, in terms of setting the thresholds, distance and density, or if you go L33Ts way you can create a totally new custom sky.
Let me know.
http://www.hpc-tutorials.tk
Posted: Fri Aug 12, 2005 7:37 am
by Tom
sry my bad
i
Posted: Fri Aug 12, 2005 12:51 pm
by da dude of halo2
L33T wrote:Extract ALL the "levels\test\bloodgulch\bloodgulch" bitmaps. These are the lightmaps and such. Darken them in photoshop. Re-inject.
I dont feel like rebuilding a map gain after i set everything back up in hte right spots.

Posted: Fri Aug 12, 2005 12:55 pm
by DECOY
I dont think you need to rebuild to do what L33T is suggesting. You can use HMT to extract the bitmap and reinject it. NO map rebuild required.
Let me see if I can find my sky levels tutorial.
Posted: Fri Aug 12, 2005 12:57 pm
by gundamzuki
Sometimes crap happens and you might just end up having to do that. You never know. it took me probably 20 hours to make my first skin, and that was just the red flag. I knew what I was doing the next time with the blue flag and had it done in almost less than an hour.
Re: i
Posted: Fri Aug 12, 2005 1:59 pm
by da dude of halo2
da dude of halo2 wrote:L33T wrote:Extract ALL the "levels\test\bloodgulch\bloodgulch" bitmaps. These are the lightmaps and such. Darken them in photoshop. Re-inject.
I dont feel like rebuilding a map gain after i set everything back up in hte right spots.

yeah i treyed that bit map thing it didnt work and i even edited the sky bitmaps in hht5 can't figure it out.
Posted: Fri Aug 12, 2005 3:30 pm
by DECOY
I'll hook you up with a tut on it.
yo
Posted: Fri Aug 12, 2005 7:44 pm
by da dude of halo2
yo thanks a bunch ill realy apreciate it in fact ill relase my mod sooner ill work harder.
In fact I can't Wait to see what you think )00000000oooooOOOO
