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Center of gravity
Posted: Thu Jul 28, 2005 9:11 pm
by Dawn
I am in the process of making a mod, and I need some help with this. On the hog you can mess with the gravity, and on each seperate part of the hog you can adjust the weight. I was wondering of there was a certain way to make the hog so it is completly flat, so while it's in the air it does lean forward or anything. Any help is appreciated. Thanks.
Posted: Fri Jul 29, 2005 9:03 am
by NoiseTank
hey i have always wanted to know thisexcept i would like to make myne lean back a little
Posted: Sat Jul 30, 2005 3:39 am
by Blitz1008
id say start by making the all hogs parts the same exact weight all adding up to the total weight which i think is found in one of the tags.
Posted: Sun Jul 31, 2005 8:16 am
by shadowkhas
Hex edit the phys (I think) and make the gravity 2 or 2.5. Bumps will barely affect it.
Posted: Wed Aug 03, 2005 7:43 pm
by Dawn
Yeah, i dont want it to be really heavy though, its for doing jumps, and so i want it to be easy to do jumps and not have to worry about your hog rolling away or you falling out of it. anybody know how to do this?
Posted: Fri Aug 05, 2005 10:12 am
by prm64612
you could make it lighter, but it might flip more so nvm. Change The speed and turning. OH... in my spectre map, i made the acceleration 5, and the deceleration 5. might work for 'hog
Posted: Tue Aug 09, 2005 7:19 pm
by Dawn
Alright, nevermind, I found the answer to my own problem. anyone want to know how??? Just say so.
Posted: Tue Aug 09, 2005 7:25 pm
by DECOY
Me Me ME! I always wanna know how.....
Spread the knowledge....
Posted: Tue Aug 09, 2005 9:36 pm
by Dawn
hahaa.. alright, well first of all, this doesnt keep it perrrfectly flat. it is good for a jump map made in sparkedit that has flat jumps, but if you're jumping off of something that has an angle you will tip a bit, but it makes it harder for you to fall out as well, so this is the perfect hog for jumping.
Alright, Open HMT>open whatever map you want, scroll down to physics, than click on the warthog, and than where it says centre of mass -x , -y, -z add the following values:
-x=0.362
-y=0
-z=0.108
This shhhould make it fairly steady, but if you want a better jumper do this: in the same physics menu change the gravity scale to 0.67, and than go down to vehicles, and change you speed values and acceleration. I have some personal preferences that work well for me, but Im not going to bore you with them unless you want. Normally I would make a map in sparkedit, but since im busy, and whenever i do anything with blocks in sparkedit it crashed HPC.. but yeah, should this be a tutorial? I dont know, you tell me.