Center of gravity
Center of gravity
I am in the process of making a mod, and I need some help with this. On the hog you can mess with the gravity, and on each seperate part of the hog you can adjust the weight. I was wondering of there was a certain way to make the hog so it is completly flat, so while it's in the air it does lean forward or anything. Any help is appreciated. Thanks.
- shadowkhas
- Posts: 5423
- Joined: Wed Jun 23, 2004 8:00 am
- Location: Salt Lake City, Utah
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hahaa.. alright, well first of all, this doesnt keep it perrrfectly flat. it is good for a jump map made in sparkedit that has flat jumps, but if you're jumping off of something that has an angle you will tip a bit, but it makes it harder for you to fall out as well, so this is the perfect hog for jumping.
Alright, Open HMT>open whatever map you want, scroll down to physics, than click on the warthog, and than where it says centre of mass -x , -y, -z add the following values:
-x=0.362
-y=0
-z=0.108
This shhhould make it fairly steady, but if you want a better jumper do this: in the same physics menu change the gravity scale to 0.67, and than go down to vehicles, and change you speed values and acceleration. I have some personal preferences that work well for me, but Im not going to bore you with them unless you want. Normally I would make a map in sparkedit, but since im busy, and whenever i do anything with blocks in sparkedit it crashed HPC.. but yeah, should this be a tutorial? I dont know, you tell me.
Alright, Open HMT>open whatever map you want, scroll down to physics, than click on the warthog, and than where it says centre of mass -x , -y, -z add the following values:
-x=0.362
-y=0
-z=0.108
This shhhould make it fairly steady, but if you want a better jumper do this: in the same physics menu change the gravity scale to 0.67, and than go down to vehicles, and change you speed values and acceleration. I have some personal preferences that work well for me, but Im not going to bore you with them unless you want. Normally I would make a map in sparkedit, but since im busy, and whenever i do anything with blocks in sparkedit it crashed HPC.. but yeah, should this be a tutorial? I dont know, you tell me.