Center of gravity

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Dawn




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Center of gravity

Post by Dawn »

I am in the process of making a mod, and I need some help with this. On the hog you can mess with the gravity, and on each seperate part of the hog you can adjust the weight. I was wondering of there was a certain way to make the hog so it is completly flat, so while it's in the air it does lean forward or anything. Any help is appreciated. Thanks.
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Post by NoiseTank »

hey i have always wanted to know thisexcept i would like to make myne lean back a little
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Blitz1008





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Post by Blitz1008 »

id say start by making the all hogs parts the same exact weight all adding up to the total weight which i think is found in one of the tags.
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Post by shadowkhas »

Hex edit the phys (I think) and make the gravity 2 or 2.5. Bumps will barely affect it.
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Dawn




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Post by Dawn »

Yeah, i dont want it to be really heavy though, its for doing jumps, and so i want it to be easy to do jumps and not have to worry about your hog rolling away or you falling out of it. anybody know how to do this?
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Post by prm64612 »

you could make it lighter, but it might flip more so nvm. Change The speed and turning. OH... in my spectre map, i made the acceleration 5, and the deceleration 5. might work for 'hog
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Dawn




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Post by Dawn »

Alright, nevermind, I found the answer to my own problem. anyone want to know how??? Just say so.
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Post by DECOY »

Me Me ME! I always wanna know how..... :D

Spread the knowledge....
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Post by Dawn »

hahaa.. alright, well first of all, this doesnt keep it perrrfectly flat. it is good for a jump map made in sparkedit that has flat jumps, but if you're jumping off of something that has an angle you will tip a bit, but it makes it harder for you to fall out as well, so this is the perfect hog for jumping.
Alright, Open HMT>open whatever map you want, scroll down to physics, than click on the warthog, and than where it says centre of mass -x , -y, -z add the following values:
-x=0.362
-y=0
-z=0.108
This shhhould make it fairly steady, but if you want a better jumper do this: in the same physics menu change the gravity scale to 0.67, and than go down to vehicles, and change you speed values and acceleration. I have some personal preferences that work well for me, but Im not going to bore you with them unless you want. Normally I would make a map in sparkedit, but since im busy, and whenever i do anything with blocks in sparkedit it crashed HPC.. but yeah, should this be a tutorial? I dont know, you tell me.
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