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invisible_wall

Posted: Sat Apr 16, 2005 10:29 am
by looknbarrel
I was trying to figure out a way to delete the invisible barrier(not death barriers) so this is what i found.go to the [shad]Shader tag in dothalo in any level(i think its there for every level i only did midship) and near the bottom of the list there should be scenarios/shaders/shared/shaders/invisible_wall. i dont know how to null it out so if someone could null it out and try it to see if it worked that would be great.

Posted: Sat Apr 16, 2005 10:37 am
by neogioh
no, the shader doesnt cause collision, so this would do anything

Posted: Sat Apr 16, 2005 10:38 am
by looknbarrel
Oh well :cry:

Posted: Sat Apr 16, 2005 10:39 am
by neogioh
you could inject (if you cant find anything linked to it, which happens sometimes) another shader into and you could see the wall, but thats not what you asked, lol

Posted: Sat Apr 16, 2005 10:40 am
by looknbarrel
well ill see if i could find anything linked to it :(

Posted: Sat Apr 16, 2005 10:41 am
by TfAv1228
the shaders for invis walls or linked to by the sbsp tag mess with it

Posted: Sat Apr 16, 2005 10:41 am
by swese44
looknbarrel wrote:well ill see if i could find anything linked to it :(

you should see if you ccould find the right forum to be posting this in

Posted: Sat Apr 16, 2005 10:42 am
by Jefff
To remove it you must modify the bsp with a hex editor. You also posted in the wrong section.

Posted: Sat Apr 16, 2005 10:42 am
by looknbarrel
lol yeah your right

Posted: Sat Apr 16, 2005 10:43 am
by looknbarrel
Jeff how exactly do you do that

Posted: Sat Apr 16, 2005 10:44 am
by neogioh
you dont, lol, without messing EVERTHING up

Posted: Sat Apr 16, 2005 10:45 am
by looknbarrel
Im not good at this stuff im only good at skinning

Posted: Sat Apr 16, 2005 11:00 am
by looknbarrel
When Prometheous comes out do you think it will be possible to delete it without failing to load the map

Posted: Sat Apr 16, 2005 11:04 am
by looknbarrel
If you cant do it because it will mess up everything how come i deleted midship_glass which was part of the BSP Structure

..

Posted: Sat Apr 16, 2005 1:30 pm
by Nederlander
Can some1 please tell me how to skin a map..
I don't want to make a new topic because everyone will be mad at me for making a new topic in the wrong section or something..
So..can some1 give me all the steps for bitmapping a .map
i would realy like to know :roll:

Re: ..

Posted: Sat Apr 16, 2005 1:33 pm
by Jefff
Nederlander wrote:Can some1 please tell me how to skin a map..
I don't want to make a new topic because everyone will be mad at me for making a new topic in the wrong section or something..
So..can some1 give me all the steps for bitmapping a .map
i would realy like to know :roll:
Not only is this the wrong forum but this is off topic.