Need help converting the banshee into a longsword.

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woofer999





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Need help converting the banshee into a longsword.

Post by woofer999 »

I have the longsword model and collision, but i don't know how to change the banshee into the longsword. can someone give me a hand?
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DemonicSandwich




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Post by DemonicSandwich »

In Entity, go to the [weap] tag find banshee_gun or whatever its called and give it the [hlmt] of the longsword.
Now goto the [mode] tag and select the banshee and null ALL its shaders.
You may need to resize the longsword [mode] so it not so frig'n huge.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
woofer999





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Location: Washington
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Post by woofer999 »

My goodness.... that thing is monstrous. Too bad it doesn't have the collision of a longsword :( that would be cool. Thanks for your help
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DemonicSandwich




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Post by DemonicSandwich »

woofer999 wrote:My goodness.... that thing is monstrous. Too bad it doesn't have the collision of a longsword :( that would be cool. Thanks for your help
As I said, you may need to resize the longswords model.
The app in this topic will let you resize models.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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