[Halo 2] HELP With containment mod

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lazyjet





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[Halo 2] HELP With containment mod

Post by lazyjet »

I an doing a night theme for containment. I have the lights working the way i want them. Thir off untill someone gets in the warthog then they turn on. They reflect off of people and vehicles but they don't reflect off the map its-self except on the railing of the two bases. i will post a picture to show this later. The warthog lights working properly is a big part of this mod. I am doing the beta of this mod on a containment race track because I have a very short attention span. But the in game light does'nt seem to reflect right. If it is because of the race track and the lights will work fine on the clean map can someone tell me. If it's not and I have to do some thing to get them to work right can someone help. Also I read a tut on adding and changing the weather of a map but containment does'nt seem to have weather just a sky can some one help on getting containment to use warlocks weather and i want to make the sky darker hmm well i shuld say a lot darker seeing as how the sky is blinding white i need help doing that to. To any one who helps thanks

hear is the pic as you can see the light reflects off of the railing but not the wall.
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sorry for the bad picture quality i took it with my phone. i hope its just because the track being added
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T Beezie




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Post by T Beezie »

Well, it's not your track causing the problem. Some of Containment's shaders are not set up to reflect light. Normally, flashlights or Hog headlights are not used in MP, so most MP maps have alot of non-reflective shaders. Try using a different shader on the ground and other pieces of the map which are causing you problems. Once you get the reflective-ness back on your surface, then just reskin your new shader.
lazyjet





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Post by lazyjet »

ok thanks i was hopeing it wuldent be that hard but it is can you point me to a tut or tell me how to do that
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foxfanatic23I7




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Post by foxfanatic23I7 »

Go to sbsp, I prefer Dothalo or Adi, and then dependency window. It will show all of the shads there, all you have to do is pinpoint the ones that do and dont reflect light, and then swap them for a shad that does reflect light. Keep in mind that you will have to swap the bitmaps back in the one you change it to to keep the same skin.
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lazyjet





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Post by lazyjet »

thanks but i cant seem to get it to work can you go into a little more detail like wich ones shuld i replase
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CptnNsan0




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Post by CptnNsan0 »

you might be able to make a real time shadow. that could make it reflect of things
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lazyjet





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Post by lazyjet »

CptnNsan0 wrote:you might be able to make a real time shadow. that could make it reflect of things
i tryed that allready the shadow apears on vehicles and on that railing and thats it
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