Final Check

Technical Chatter here.
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Guest





Posts: 62
Joined: Wed Sep 27, 2006 11:44 am

Final Check

Post by Guest »

Im actually extremely happy right now my track is nearly complete. I just need one bit of help im learning how to bring a vehicle model over on top of a warthog. My friend is allowing me to use it with full permission, i just dont know what to do and hes out for the week :cry: So im asking how to put models over other objects but i didnt make em.... Also im working on how to make weapon models go over other weapons like a smg model put over on a plasma rifle, and how to put a smg model on another smg model, and then i will release my Beta Ultima Track (working name:roll:) Also trust me this is a track never before seen and actually looks like there was work well besides Kealsa's track
DarkMatter best program fo' life not just because its my name=)
guardian232





Posts: 47
Joined: Sat Jul 16, 2005 3:57 pm
Location: Finishing up a map that I forgot about

Post by guardian232 »

to inject models for Halo (xbox) weapons you use HMT 3.5 and click on the [mode] tab. There, you can take any .obj files and inject them by clicking on the desired weapon and clicking the import model button. To edit vehicle skins, you click on the [bitm] (Bitmap) tag. Go all the way down to the vehicle you want to change the skin of, in this case, the warthog, and click inject texture. This will allow you to select a .dds file from your computer and replace the old skin. Before changing anything, you should always backup your modded map and have a backup of the original skin files somewhere. You can save the skins by clicking the save texture button above the inject texture buton. Be specific when Labeling. Hope this helps! :)
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Post by Guest »

Thanks but does the hog skin work also mean like a NASCAR type car which looks nothing like the hog itself it looks like a NASCAR...
DarkMatter best program fo' life not just because its my name=)
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