I am adding a laser sight to a gun. I have the proj and triggers set up, but how would I tell my laser proj to use a diff. clip ? I have added 2 proj., clips, and triggers
Also, how do I change the setinals beam color ? and make it smaller maybe ?
Thanks!
Laser Sight
- jordanimal
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- Joined: Wed Nov 16, 2005 1:41 pm
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1) open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades,
under firing type 1 select L as button to use and both projectile to use to "first",
make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in
projectile 0 to 0 and in projectile 1 change it to 0.26
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades,
under firing type 1 select L as button to use and both projectile to use to "first",
make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in
projectile 0 to 0 and in projectile 1 change it to 0.26
- jordanimal
- Posts: 678
- Joined: Wed Nov 16, 2005 1:41 pm
- Location: Houston, Texas
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That is the tutorial I used. It doesn't explain what I asked, nor did it explain how to use chunk adder. What I need to know is how to change what clip a projectile uses. I got 2 projectiles, each with its own trigger, and 2 clips, but they both use the same clip. I want each projectile using a different clip. Otherwise, the laser will use my normal ammo, and I run out immediately.

- jordanimal
- Posts: 678
- Joined: Wed Nov 16, 2005 1:41 pm
- Location: Houston, Texas
- Contact:
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