Trees with collision?

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XxD3ATHxX




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Trees with collision?

Post by XxD3ATHxX »

Ok I am working on this mod for coagulation and I have some large ancient trees in there from SP. Does anyone know how to make them have collision?
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Post by Monkey Terd »

You can't make a tree have collision, if it does not have a [phmo].
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XxD3ATHxX




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Post by XxD3ATHxX »

Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?
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Post by Monkey Terd »

XxD3ATHxX wrote:
Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?
..If you can find a [phmo] for an ancient tree..be my guest..
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Post by HOCKEY FREAK4 »

Monkey Terd wrote:
XxD3ATHxX wrote:
Monkey Terd wrote:You can't make a tree have collision, if it does not have a [phmo].
Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would I do it?
..If you can find a [phmo] for an ancient tree..be my guest..
You could but you would have to find a phmo tag that is similar in size to the tree that you want collision for eitherwise the collision would be not corresponding to the tree.
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Post by T1xAnton »

any of the ancient trees dont have coll no matter what you do. well not proper collision.
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